Very entertaining stuff, more please!
One question: The range above your head is from what, Enemy? Or another add-on? ty
Search found 321 matches
- Wed Jun 29, 2022 7:39 am
- Forum: Videos / Streams
- Topic: Pokkitz | Squig herder solo roam video
- Replies: 20
- Views: 3960
- Sun Jun 26, 2022 7:37 pm
- Forum: Addons
- Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
- Replies: 835
- Views: 444215
Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)
edit: I have set the sample quality of MXAO to "auto", now it seems to be much better. and also i moved MXAO to the top of the list because the description of that shader said so ;) Where exactly? In source code? Shader is causing anomalities for me as well. press "pos1" button ...
- Mon Jun 20, 2022 12:22 pm
- Forum: Addons
- Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
- Replies: 835
- Views: 444215
Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)
Update 4.0.1 is out now , with support for linux! v4.0.1 - Now using DXVK with async support. - Updated my custom reshade binaries to 5.2.2. (4.9.1 for linux) - Improved antialiasing thanks to the modified shaders by lordbean. Enabled by default now. - Code cleanup and minor adjustements. - Removed...
- Mon Jun 20, 2022 12:12 pm
- Forum: Addons
- Topic: Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
- Replies: 835
- Views: 444215
Re: Sildur's Enhanced WAR v4.0.1+Vulkan! (June 19, 2022)
Update 4.0.1 is out now , with support for linux! v4.0.1 - Now using DXVK with async support. - Updated my custom reshade binaries to 5.2.2. (4.9.1 for linux) - Improved antialiasing thanks to the modified shaders by lordbean. Enabled by default now. - Code cleanup and minor adjustements. - Removed...
- Mon Jan 03, 2022 9:12 am
- Forum: Suggestions & Feedback
- Topic: [FEEDBACK] - LotD 2nd Test
- Replies: 34
- Views: 8204
Re: [FEEDBACK] - LotD 2nd Test
Since I haven't been able to take part myself I have been watching two streams, one Destruction and one Order, to get a PoV from both sides since the first test has been very one-sided for several reasons. I guess many people agree that as long as zerging will lead to a win, it will sooner or later ...
- Sat Jan 01, 2022 1:09 pm
- Forum: Suggestions & Feedback
- Topic: Weekly Wipes ... sort of
- Replies: 38
- Views: 8133
Re: Weekly Wipes ... sort of
After a wipe, people will recognize, that they are still dying to the same opponents. Pretty much that. It will be a race of organized guilds, premades and no-lifers that gear up, and casual and solo players will face the same premades, same issues and same slow progression as today, and after a fe...
- Sun Nov 07, 2021 3:31 pm
- Forum: Suggestions & Feedback
- Topic: adjusting vanquisher gatekeeping
- Replies: 18
- Views: 2724
Re: adjusting vanquisher gatekeeping
I got a feeling its either people playing 1 character at rank 90+ keep commenting here or people who spend 10 hrs ingame locking zone after zone. Noone said Vanq set is hard to get, it is quite easy to get with 2 conditions: You play A LOT, with a tide that lock zones and stomp other faction (sound...
- Sat Oct 30, 2021 11:16 am
- Forum: General Discussion
- Topic: How to get ROR population up.
- Replies: 235
- Views: 43665
How to get ROR population up.
In my opinion we can’t boil the population decrease down to a single decision, change or team behavior, but rather the sum of a lot of small issues the playerbase has for quite some time now. One of the most obvious and at the same time paradox reasons for people hesitating to log or play like they ...
- Sat Sep 18, 2021 11:58 am
- Forum: General Discussion
- Topic: Where to turn in "GRUDGES OF WAR" quest?
- Replies: 4
- Views: 1297
Re: Where to turn in "GRUDGES OF WAR" quest?
It‘s rather easy to remember this way: Tier 2 and 3 kills quests (50) and Tier 4 (100) can be turned in in every warcamp of the corresponding Tier. Three additional quests, one for each racial pairing, in Tier 4 are turned in in the mid zones‘ (Praag, Thunder Mountain and Dragonwake) warcamps. Plus ...
- Sat Aug 28, 2021 9:46 am
- Forum: Events
- Topic: Capture Keep - Event Part 2
- Replies: 13
- Views: 3583
Re: Capture Keep - Event Part 2
I have to somewhat agree here although the timeframe of the event still opens a lot of occassions to catch the missing tasks. I found myself dedicating roughly ten evening almost exclusively into the event parts during the past weeks (not playing anything else) and only had one single keep take that...