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Former dev, happy for the Waaagh!

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Mez
Posts: 674

Re: Former dev, happy for the Waaagh!

Post#51 » Wed Dec 02, 2015 6:18 pm

21,000 by 42,000

Yeah, your brother is toast. Poor guy.

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Genisaurus wrote:In any case, keep this inevitable-24-page-thread civil, and remember that we're not going to pay a bit of attention to this until T4.

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Abolition
Posts: 336

Re: Former dev, happy for the Waaagh!

Post#52 » Wed Dec 02, 2015 7:03 pm

Eh, looks like a pretty chill guy to me.
Image Abolition | Image AboGroupHeals | Image DontEatMe Bro

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Aquilon
Posts: 203

Re: Former dev, happy for the Waaagh!

Post#53 » Wed Dec 02, 2015 7:03 pm

MattWaaghtring wrote:Hey! I'm a former developer for WAR...
Hello! And welcome! :)

Can you enlighten me, please, considering Game Industry's policy on product being developed - all the work is done strictly in an office or it's possible to grab some stuff to work remotely, if you're not an outsourcer?
Means determine end.

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Mez
Posts: 674

Re: Former dev, happy for the Waaagh!

Post#54 » Wed Dec 02, 2015 7:12 pm

Vilhelmina wrote:
Mez wrote:..... or the Aristocrats joke punchline in the altdorf dogs end tavern. (If you stand in the tavern and listen to backround audio, eventually you hear someone say, "And I call it, The Aristocrats!"
Oh now I've gotta go to that tavern and listen out for that. :lol:
Dropped a youtube video of it in Media.

http://www.returnofreckoning.com/forum/ ... 183#p94183
Genisaurus wrote:In any case, keep this inevitable-24-page-thread civil, and remember that we're not going to pay a bit of attention to this until T4.

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MattWaaghtring
Posts: 16

Re: Former dev, happy for the Waaagh!

Post#55 » Wed Dec 02, 2015 8:07 pm

Aquilon wrote:
MattWaaghtring wrote:Hey! I'm a former developer for WAR...
Hello! And welcome! :)

Can you enlighten me, please, considering Game Industry's policy on product being developed - all the work is done strictly in an office or it's possible to grab some stuff to work remotely, if you're not an outsourcer?
Typically, game development for a major publisher-owned dev. studio means working at the office, however there are exceptions. I know that Mythic outsourced some of its monster models to an Asian art studio... but even there... the director of art had a trusted relationship with a reliable, well known out-sourcing vendor with that studio. It would be unlikely that one could work for someone like Blizzard, Valve, or Bethesda as a purely-remote employee relationship. But it all depends on what work you're doing. Typically, game dev is a VERY collaborative effort that REQUIRES being physically around your co-workers, but there are certain aspects of game development that might work-out well in a remote capacity. I can, for example, imagine a sound engineer for a smaller studio working remotely because his equipment and sound-recording environment works better away from others.

TL;DR - You need to work at a studio 99% of the time if you want to work for one of the big studios.

mirrorblade
Posts: 95

Re: Former dev, happy for the Waaagh!

Post#56 » Wed Dec 02, 2015 8:22 pm

Sry this was my wrong!

Line of sight, sometimes written line-of-sight or abbreviated to LoS, is the visibility (that is, who can see what) on the playing field in wargames and some role-playing games (RPGs). Many abilities can only be used on entities within a character's line of sight.

The keep walls cant stop aoe abilities, magus & engis pull to the other side( into the keep) and pets come in to the keep.

And have lot other problems but i dont want hustle
Thx the answers!

In the game movie/video had a humanoid(orc) catapult, Did you want planting or implementing to the game?

Sulorie
Posts: 4927

Re: Former dev, happy for the Waaagh!

Post#57 » Wed Dec 02, 2015 8:26 pm

mirrorblade wrote:
In the game movie/video had a humanoid(orc) catapult, Did you want planting or implementing to the game?
There were working catapults ingame, in DvG pairing and in GoE sc.
Dying is no option.

mirrorblade
Posts: 95

Re: Former dev, happy for the Waaagh!

Post#58 » Wed Dec 02, 2015 8:48 pm

missunderstand

I think the player catapult, shoot the players not balls:)

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Hienzwar
Posts: 96

Re: Former dev, happy for the Waaagh!

Post#59 » Wed Dec 02, 2015 8:51 pm

Welcome to RoR Matt.

Great to have you here, one question I have is lairs, does anybody actually know how many there are?!

Kind regards,

H

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TenTonHammer
Posts: 3769

Re: Former dev, happy for the Waaagh!

Post#60 » Wed Dec 02, 2015 8:56 pm

mirrorblade wrote:missunderstand

I think the player catapult, shoot the players not balls:)
some scenarios had that

like ironclad i belive

greenskin ch 1 has it too
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