Tactic that ignores armor was great on live with insane armor values, it's not even worth using here against anything but armor stacking WP/DoK and tanks. Feel free to test it out and prove me wrong I guess.Nefarian78 wrote:I'm also talking about premades. No one here is talking about Pug groups.gandresch wrote:I am talking about premades. And yes the Marauder is the best mdps class. And the tactic that ignores armor is great aswell.
Why? Because the WL does low damage when the pet is dead. And that is the Problem because he is so easy to counter.
WL pet is a double edged knife. You deal more damage compared to a Mara (a lot more) when your pet is alive and deal less when it's dead. It's how the class works and always has. It's what makes WLs an high-risk high-reward class. It's a good mechanic, and shouldn't be touched. You don't want pets to become immortal npcs that you send on an enemy and proceed to ruin his life for all the fight. It's something that needs to be managed and the current mechanic does exactly that.
Any WL in a premade setting who isn't playing against pugs run revenge, ya you lose a tactic slot but you offset the complete loss of the pet. Risk reward playstyle on WL died when pounce got a CD, it can't do any crazy risky plays anymore, just bad ones.
WL/Mara are being ran right now because of the ranged spam. You need to be relatively tanky, you need pull and you need m1 root. Give mara/WL the defense of the other 2 DPS and they are not run anymore, take away pull or root, they are gone and you reign in a 3rdps meta. WL isn't nearly as tanky as mara against physical damage, but it does more damage and has mobility tools mara does not. You'll find that good players playing these in 3-2-1 are speccing rather defensively as well, cw/RD is a staple as well as winds impervious and defensive talismans. Fusions mara was playing it really well in the last tourney in CW.