This doesnt make any sense. There is no mechanic to manage, whatever will offer the most damage net, will be the most desired. The reason crit is so valuable is because BW/Sorcs get +100% crit damage with their mechanic.Nameless wrote:Why make punishing mechanic? Just make them choose to drop mechanic point cos of different benefits. For example I would make something like that:
0-25 combustion = 0% dmg; 50% crit
26-50 combustion = 25%; 40% crit
51-75 combustion = 50% dmg; 30 crit
76-100 combustion = 80% dmg; 0 crit
Ps numbers are totaly random and are listed only to ilustrate the idea of mechanic that u need to manage to be top tier
So if they instead get 80% more damage, there is no reason to drop down to 0 to get 50% crit instead. They will stay in max. There is no punishment to stay max, there is nothing to "manage".
I feel bad for Penril. Its PAINFULLY obvious people come in here and post without reading ANY of the discussion on the previous pages. Then people posting some of the dumbest comments I have seen like "just increase backlash". This person has not been reading not only the intended GOAL of a rework, but the previous discussions around this as well.
So far the BEST rework that I have seen was the AP increase cost one and REMOVAL of backlash with better spenders. It was detailed I believe 3 pages back in a Wall-O-Text but it was the best.
Here are the issues:
#1 Current mechanic is too painful for any PUG situation (warband or SC or even solo). It necessitates a healer giving you atleast HOTs regularly, if not, you cant stay high mechanic and cant do damage.
#2 To the opposite affect, when you DO have a healer, you can basically IGNORE your mechanic and stay 100 the entire time.
#3 BW/Sorc damage is utter POOP without mechanic.
What @Coma detailed was SOLUTIONS TO ALL THREE PROBLEMS!
#1 REMOVED Backlash. Now BWs can play without a "dedicated healer" or without a healer babysitting them.
#2 Increased AP based on increased mechanic makes staying at 100 too painful to sustain. Thus regardless of healer or not, you CANNOT ignore this, and CANNOT stay at 100 and must "manage" your mechanic. This overall would be seen as a nerf, so to meet Penril's "desired" outcome of both a "nerf and buff" AND to address Problem #3....
#3 Coma's suggestion is to rework a few MASTERY abilities by making them mechanic spenders. So now you dont NEED mechanic to deal good damage IF the spenders are good abilities in their own right - to where you may consider using one without max mechanic and as a way to manage your mechanic.
So at the end of the day we solved all three problems, and we created a mechanic that in the hands of a SKILLED BW, this wont feel like a "nerf" but in the hands of a SCRUB BW, it will feel somewhat punishing compared to the current "get to 100 and spam" playstyle.
Any other solution I have seem, fails to address these three issues AS WELL AS address Penri's desired goals.
SO DO US ALL A FAVOR AND READ BEFORE YOU POST. THANKS!