lefze wrote:Compared to (proposed) 100% uptime 15% damage reduction? I say double the armor buff.Panzerkasper wrote:How about the part with the also stacking armor buff?lefze wrote:Wait, how is the BG version better? It's not a flat 45% decrease man, if you have 10% chance to get crit the BG buff leaves you at 5.5% for example, making it a 4.5% decrease. The only cases where the BG one is better is if your buddy doesn't give a rats ass about inc crit%, and then most likely has no initiative leaving him with massive inc crit numbers regardless. Wile your change more or less enable a whole frontline to spec comfortably for 5-7% inc crit and let you reduce that to 0, or spec into negatives making your buff WAY better than BGs.
Edit: What crom said.
-FOF buff both tank and dark protector, with 990 stacking armor + crit reduction which work well vs currently stacking ini debuff on order side. And still there is crush the weak (25% crit reduction)
-Oppression will work only on chosen for armor buff (which dont stack of course) and dmg reduction. the only thing that do for suppoert is lowering a 5%-7% crit chance in a small radious, so even your same group member cant benefith if they are hit from something out of chosen range. The old component of the skill will jsut get fix the new one is to provide group support
even if what you wrote where the case, BG in place of dmg reeduction have a toughness tactic which buff it for 45%, that is the coevalent of the 15% dmg reduction, the stacking armor eff on the bg is a surpluss. on my chosen the difference between pot armor buff and oppression armor buff component give me 12% armor more. Bg stack entirely which mean more than double the value even 30%. You are jsut trying to derail the thread.