[Engi] Sticky Bomb Duration from 15sec to 5sec

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Spierron
Posts: 114

Re: [Engi] Sticky Bomb Duration from 15sec to 5sec [Close Date Apr 21]

Post#21 » Thu Apr 12, 2018 4:07 pm

wachlarz wrote:
Thu Apr 12, 2018 3:25 pm
From Magus persepctiv. I dont wanna next (4) olmost spamable dot, that i will must apply and bless the Chaos Gods that it will work or not. Give that skill more range like chaosbolt, or more dmg. or last hit from the skill its 100% crit.
Before he was 100% chance to break the stealth on explosion.
Now I don't know if that has changed

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wachlarz
Posts: 42

Re: [Engi] Sticky Bomb Duration from 15sec to 5sec [Close Date Apr 21]

Post#22 » Thu Apr 12, 2018 5:08 pm

Spoiler:
Spierron wrote:
Thu Apr 12, 2018 4:07 pm
wachlarz wrote:
Thu Apr 12, 2018 3:25 pm
From Magus persepctiv. I dont wanna next (4) olmost spamable dot, that i will must apply and bless the Chaos Gods that it will work or not. Give that skill more range like chaosbolt, or more dmg. or last hit from the skill its 100% crit.
Before he was 100% chance to break the stealth on explosion.
Now I don't know if that has changed
If i target Wh he got atlest 2 other dots. So no stealth again for him
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xanderous
Posts: 313

Re: [Engi] Sticky Bomb Duration from 15sec to 5sec [Close Date Apr 21]

Post#23 » Thu Apr 12, 2018 7:54 pm

Tesq wrote:
Mon Apr 09, 2018 2:07 pm
For sure that would be an improvement but i wonder to what extent.... If i build change mastery i know for sure that i will ap starving at somepoint and i will be force to ap pot way earlier than other classes. That's due all the dots reapplication and then direct dmg skill spam. Also due some class difference it would be preferable a different fix keeping in mind class differences for what min they can be.
I feel in order for grenade spec to be competative you have to build full damage in stats, one of the main issues with constantly trying to keep a dot rotation up is the ap consumption, granted the egineer does have ap tactics to fix this but at the cost of seriously reducing damage output, which is of course ok concidering its mostly damage over time. You make a good point and would have to agree if the duration of the ability was to be reduced so would the AP cost.
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zgolec
Posts: 141

Re: [Engi] Sticky Bomb Duration from 15sec to 5sec

Post#24 » Fri Apr 13, 2018 12:35 am

daniilpb wrote:
Sat Apr 07, 2018 9:12 pm
Fallenkezef wrote:
Sat Apr 07, 2018 9:02 pm
I'd imagine the best idea would be to change the end result from mediocre damage to either more significant damage (the example of the WH's BAL springs to mind) or change the end "boom" into a snare or ap drain to make it actualy useful?
Then the question is do you want a quick fix for the skill or a fix that will be implemented only with client control which won't happen in the very near future
Not able to put new skills? Well...

Dok/WP charge....
WL pet guard...

Hmmmmm...
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Darks63
Posts: 326

Re: [Engi] Sticky Bomb Duration from 15sec to 5sec [Close Date Apr 21]

Post#25 » Fri Apr 13, 2018 12:46 am

How about reducing it to 10 secs but having it apply to the primary target and 2 others within 20 feet?
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peterthepan3
Balance Moderator
Posts: 4910

Re: [Engi] Sticky Bomb Duration from 15sec to 5sec

Post#26 » Fri Apr 13, 2018 12:47 am

zgolec wrote:
Fri Apr 13, 2018 12:35 am
daniilpb wrote:
Sat Apr 07, 2018 9:12 pm
Fallenkezef wrote:
Sat Apr 07, 2018 9:02 pm
I'd imagine the best idea would be to change the end result from mediocre damage to either more significant damage (the example of the WH's BAL springs to mind) or change the end "boom" into a snare or ap drain to make it actualy useful?
Then the question is do you want a quick fix for the skill or a fix that will be implemented only with client control which won't happen in the very near future
Not able to put new skills? Well...

Dok/WP charge....
WL pet guard...

Hmmmmm...
Key words: charge, guard - aka existing abilities.
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dansari
Balance Moderator
Posts: 2142

Re: [Engi] Sticky Bomb Duration from 15sec to 5sec [Close Date Apr 21]

Post#27 » Sat Apr 21, 2018 4:35 pm

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