Wdova wrote: ↑Fri Jun 01, 2018 1:30 pm
For a realiable 2H build for choppa and for slayer is crucial to stay in red all the time with "Wot rules" and "Power through" tactics. If anyone decide go for 2H tree that means he has good group which can keep him alive and any defensive stat(maybe besides chance to get crit) is irelevant.
Slayer is in a slightly better spot so he can spam spellbreaker which cost less AP than pulverizing strike and destroy all absorb bubbles.
I dont see the point going for 2H build and stay in green/yellow.
As a 2H you just spam Slasha or Pulverizing strike most of the time. Once CDs are off you use inc heal debuff or snare, but its not that often as you spam skills which benefit from 15% crit chance tactic.
IF I would touch any of those 2 mentioned tactics, I would modify "Breaking point" and "Strong finish" to something like this:
Increase crit chance by 15% and increase dmg dealt by 5-10% if you You have 2H weapon equiped.
I dont like 120init and 120 toughnes debuff idea since all debuffs can be stripped off while 15% crit chance tactic cant be shattered or cleansed....
I disagree that power through is crucial, however i see where you are coming from and that is a part of the problem and partially why i made this thread.
This change will need the ragemeter to be get red in order to reliably apply your stronger debuffs and still hit fairly hard + most of your exhaustive blows are still available.
With the proposed changes you would able to efficiently bury the ini and toughness debuff easily with bleeds or other debuffs, without losing the benefit of the tactic. The class is not lacking on ailments at all so i do not share that concern that it would be cleansed all the time.
A flat crit and damage increase for all abilities and auto attacks seems pretty strong, it would mean 55-60% more dmg when red and combined with other crit damage multiplying tactics it could possibly make the class overtuned if not now, later when new gear comes.