NoRKaLKiLLa wrote: ↑Sun Jun 03, 2018 7:19 am I personally see no problem with wear Em down as it is now.
2h choppa thrives in that it's bursty via using exhaustive blows while in the yellow for the 75% damage buff, while also being more defensive in that you don't have to sit in the red to dish out your big hits while also providing utility that DW does not.
With no more helping (50% outgoing heal debuff) you have a 100% uptime incoming and outgoing heal debuff, and if WeD procs you can also give them the cool down increaser to completely shut a single healer down. Furthermore, so long as it procs, reducing enemy chance to crit by 100% followed by CD increaser will place a massive damper on an enemies ability to take advantage of a guard kick or healer stagger.
I hear a lot of "if" and "so long as it procs" which is the issue I have with the tactic. What if it doesn't procc? The randomness of the ability is really what I want to discuss, not just how well it performs when you get lucky. With proposal 2 you would have available tools to deal with the situations you describe - just you have to build rage to do so. Is that a big problem and why?
For defensive play the slayer you don't have an ability to use defensively like "tired already" but I really hear ya on the anti crit ability. That + detaunt + maybe toughness buff is all. If you've been knocked down and go into red an offensive knockdown -> detaunt -> anti crit would be natural.
This is if you cannot just run away!
I agree that reckless blow would need a buff, but I disagree on your solution. I think that is another topic unless you can tie it closer up to this one, so I'm going to spoiler myselfNoRKaLKiLLa wrote: ↑Sun Jun 03, 2018 7:19 am If anything, reckless blow should be tied strictly to 2H and given a "enemy is 15% more likely to be crit" debuff, seeing as now it's completely worthless as other abilities hit harder, and none of them are self debuffs.
Spoiler: