Tying it to a tactic is a no go, unless it makes the cooldown zero seconds. While originally the proposal aimed at making the spec okay at actual AoE damage, the proposal now simply aims to give SS some form of usefulnes. Having access to a single 5 second AoE is still not making the spec good at AoE, but the increased range might make it worth to spec for as it is damage you can use when approaching GS range, or when you get CCd and can't quite reach with your regular skills. And there is no way anyone is gonna take a tactic for that functionality, but without changes it's just gonna sit there as a garbage 9 point ability for a spec that needs all the aditional options it can get, as ASWs don't have a normal dual spec with choices and the likes that other classes have. Now a 5 second cooldown IS gonna give the spec a little more AoE obviously, but it's not a nearly significant enough amount to begin talking about speccing a skill AND a tactic for it. And what's more, (A)SW should be disregarded completely from any talks of oRvR bomb balance, it's not nearly good enough to be taken into account.dansari wrote: ↑Wed Jun 06, 2018 5:35 pm I don't necessarily think Sweeping Slash needs a buff. I spec for it and sure, it goes unused in most situations. One thing to keep in mind is that Merc Soldier grants a 50% crit damage increase on Sweeping Slash, so dropping it to 5s + 30ft range could be reaching. I agree that the ability is lackluster *specifically because of the 10s cd*, just want to be careful about making it too strong. I don't necessarily think ASW needs to be able to deal tons of aoe damage, since it's single target damage is so high. Something that could be useful is simply giving those variables to Sinister Assault. So, remove the augmentation of Brutal Assault and grant Sweeping Slash a 35ft cone (+10ft) and 5s cooldown (from 10s) with Sinister Assault slotted. That would be my preferred approach (if it changes at all, and as a player I'm not convinced it does), so then you have to give something up: do you give up IA for the +str/ws (probably not), Wrist Slash for its ini/ws steal (probably not), or No Respite for its 15% damage increase (likely culprit if you wanted to try to develop an aoe path for ASW).
I'd like to check on the dps it's dealing.
But I agree that ASW has no business dealing massive AoE damage really, and as such SS needs a rework to a utility ST spell, and I wish anyone good luck with pushing that through. Though on the other hand any bombing SW could do was gutted hard, and if anything, strong, spammable AoE in assault tree could augment the bombing Skirmish can do so you switch depending on range. Not doable currently though, as it's not even remotely viable to switch between assault and skirmish just to get off a Sweeping Slash as it's very likely to not hit anyone, and then you just wasted 5-6 seconds of damage for nothing.
So really, would be nice to have some actual input from Torque for example, because it's nearly impossible to come to a real conclusion when the impression I get is that the spec has AoE, but it shouldn't, but the useless AoE skill still won't get changed to something that the spec actually should have.
As for the dps, cast a GS every 10 seconds and calculate the dps, that's more or less your dps per target with SS.
Sinister Assault is a bad, bad tactic, unlesss you solo, and balance isn't done around soloing. 15% damage on EVERYTHING is just an infinite amount better than a small boost on a skill you may or may not land every 5 seconds. I agree on the rest though, but reworking it into a ST ability was already declined.
Not even remotely worth a tactic slot, I think it's the single worst DoT on any class I've played. And again, brings no utility and less than mediocre damage, not gonna do anything for the class or the spec.