You're focusing entirely on the wrong aspect there. It's not the fact that the SM gets a 25% chance for 5 seconds of extra defenses, it's that those defenses extend to their group. Group utility, outside of whispering wind for very specific and coordinated groups, has always been the SM achilles heel.
As for how much they can stack, so what? If a tank class chooses to stack that much parry, they're giving up quite a bit else. Namely damage, toughness, wounds, and haven't done anything to boost survivability against ranged classes. On top of that, there's the opportunity cost of using PB for defense costing the SM the use of NB for stat steal.
We're talking about a buff to an unused skill, it should be enough to give reason to use it over the alternative, but not so much that it renders the alternative useless by comparison.
[Withdrawn] Phantom's blade
- Stmichael1989
- Posts: 184
Re: Phantom's blade
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- roadkillrobin
- Posts: 2773
Re: Phantom's blade
The parry/dodge/disrupt buff is a bad idea as it wouldn't scale with Mastery like all other Blade Enchants and War Bellows currently does and would be just as effective at 0 Mastery points as 12. Also Nature Blade allready cover this with WS, Initiative and Willpower stat steals increase those vallues by almoast 5% allready with 12 Mastery Points.
Re: Phantom's blade
Stmichael1989 wrote:You're focusing entirely on the wrong aspect there. It's not the fact that the SM gets a 25% chance for 5 seconds of extra defenses, it's that those defenses extend to their group. Group utility, outside of whispering wind for very specific and coordinated groups, has always been the SM achilles heel.
As for how much they can stack, so what? If a tank class chooses to stack that much parry, they're giving up quite a bit else. Namely damage, toughness, wounds, and haven't done anything to boost survivability against ranged classes. On top of that, there's the opportunity cost of using PB for defense costing the SM the use of NB for stat steal.
We're talking about a buff to an unused skill, it should be enough to give reason to use it over the alternative, but not so much that it renders the alternative useless by comparison.
I disagree and the topic is about phantom blade ,so I don't want to go into detail why defensive stats wouldn't suffer because of high parry .
I think 5% dodge ,parry ,disrupt boost is to low and 10% is to high for fair balance on phantom blade.
Re: Phantom's blade
If you dont like the changes suggested in 1.4.9, PB could be changed using Blessing of Heaven idea.
Something like... "When PB procs on an enemy, during 10 secs groupmates that hit the target will gain X ap's over 3 secs"
I think that there are enough dmg proc, another heal proc could be too much and I dont like the idea of giving a flat %disrupt/dodge/parry...
Something like... "When PB procs on an enemy, during 10 secs groupmates that hit the target will gain X ap's over 3 secs"
I think that there are enough dmg proc, another heal proc could be too much and I dont like the idea of giving a flat %disrupt/dodge/parry...
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<Mankers>
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Re: Phantom's blade
Hell you could even add morale gain for group memebers (like 2 morale points per proc) per proc to somewhat even out the discrepancy between order and destro morale gain.
Re: Phantom's blade
I dont see how it could hurt to test this, phantoms blade sucks in group play however an internal cooldown may be needed as it would be easy to keep the absorb up by spamming aoe, would just need testing.
Slightly off topic but along the same lines, da toughest for blorcs should also get the same treatment imo.
Slightly off topic but along the same lines, da toughest for blorcs should also get the same treatment imo.
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- anarchypark
- Posts: 2075
Re: Phantom's blade
i made a bad choice of wordanarchypark wrote:Don't restate a debunked point. PB is NOT a good self-shield. Aza has given the numbers to prove this, while you just gave us "I think it is good" - PenrilSpoiler:
my point is
it's the only enchantment that helps tanking
if change is necessary it should be a defensive one, not wound debuff etc
** Toughness buff - clashes with Nature's Blade - also sm M1, but it can be more reliable in PBSigimund wrote: Nature's Blade is a useful offensive enchantment for physical damage groups. Heaven's is a useful offensive enchantment for non-physical damage groups. Maybe the remaining slot is "useful defensive enchantment for the group."
What are some of the options?
** Heal proc - not necessarily better than an absorb, prone to scaling issues (unless calculated as % of max hp?)
** Resistance buff - stacking issues unless the idea is to deliberately conflict with knight
** Clone Da Greenest! (incoming attacks proc resist or armour) from BO - mirror pushing but still an option
** A stronger bubble
** Increased healing received - would this stack with the Isha's Protection tactic?
** AP proc - not strictly defensive but I do not think SM's personal AP management options are great either
** Amour buff - stacking issues
** Toughness buff - clashes with Nature's Blade
** Wounds buff - would be in the spirit of the intended 1.4.9 changes. Liniment stacking might be an issue when they are implemented.
** Disrupt chance
** Reduced chance to be crit
** Flat damage reduction percentage - now I know I have run out of ideas
** A stronger bubble - simple and good
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BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
Re: Phantom's blade
Spoiler:
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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Re: Phantom's blade
Whatever the changes should be it should be beneficial for the group on "defence only" basis powerful enough to actually make it a viable choice over natures blade.
I agree with several others here, make i perhaps a group buff like from redwind(10% buff to defences) , toughness buff like the M1, group wide bubble (renewable) or reduced chance to be crit.
Edit: Of course scaling with mastery points in the mastery tree. No problem if it dosent stack wth other skills/buffs/morales, the main element here being reliable uptime.
Amoeba
I agree with several others here, make i perhaps a group buff like from redwind(10% buff to defences) , toughness buff like the M1, group wide bubble (renewable) or reduced chance to be crit.
Edit: Of course scaling with mastery points in the mastery tree. No problem if it dosent stack wth other skills/buffs/morales, the main element here being reliable uptime.
Amoeba
inactive
Re: Phantom's blade
The problem with this is other tanks does 1/4 pf the damage a sm dish out. If a sm can change to a def enchantment when needed that gives same mitigation as others only to pop back as healers catch up you have created the 2xSm meta (provided proposed punt ofc)
Other tanks cant choose to output sm-damage when needed they are stuck reducing damage.
Other tanks cant choose to output sm-damage when needed they are stuck reducing damage.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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