Penril wrote:Giving BGs an equivalent to Ancestor's Fury will probably never happen, considering devs have been trying to reduce crit stacking for a while (just look at KotBS and SW). If there is a consensus that BoR needs a buff, I suggest you guys think of something else.
I agree that adding more crit to the bg is not the way to go, it feels uninspired and redundant, as well as against the bgs existing theme of being a debuff tank rather than a buffing tank. Thanks to everyone's responses I believe my proposed rework for BoR would do little to improve the skill or class, since all it would change would be the way the dmg BoR did was applied.
Having considered it further I would certainly like to see the ability be a consistant debuff, one that would be usefull to a party and make a bg a more attractive choice then he currently is, while still keeping in theme. With that in mind I have a few ideas as for what that debuff might do. Let me know which aspects, or combinations of aspects, you think might be more viable than others.
In no particular order my ideas for a reworked BoR
1.As I stated before, a reverse sigmars shield, a debuff that would proc additional dmg every time the target suffered an attack, something like guarenteed flames of ruin proc for a duration.
2.A debuff that when the debuffed target is struck (either by the bg or his group) ap is returned to the person striking the target over time. Or perhaps when the bg strikes the target it restores ap to his group
3.A debuff that causes the target to suffer dmg every time an ability is used (like We and Wh) openings. There are tanks on each side with similar movement debuffs to the We/Wh openings, why not the other debuff? While not adding to the group dynamics it does help his role as a very annoying healer debuffer without stacking more actual healing debuffing.
4.A silence requiring a great weapon. Not something I would like to see so low in a tree, it would probably have to be moved up, but the fact remains that a bg trades his only hard cc to use a twohander, so perhaps this would help their viability?
5.A DoT with a cooldown that escalates in dmg, like the engi and magus pools. Has a long duration (say 20 secs)and starts off slow but builds to actually hit hard per tick by the end. This would help facilitate burst dmg with preplanning and start off as a low cleanse priority while becoming a much larger threat later on. I like this idea alot as while the bg is a debuffer BoR has historically been his only real DoT besides his snare.
Just throwing some ideas out there for discussion.