Azarael wrote:Turkeys don't vote for Christmas. I'm telling you how it's going to be. Your debuff path will not be buffed because a nerf to it cost you DPS. You have a DPS path. Improve it.
So i took your advice and over the last few days I put together a design brief and a list of objectives.
So first i took two skills that currently under preform in their roles in the single target dps tree a tree focused on doing massive damage to a single target. The selected skills where convulsive slashing and Wave of terror.
So first i began by setting myself some ground rules.
1. As we where in the brutality tree i wanted to avoid any form of debuffing. This is pretty self explanatory as marauders already have enough debuffs and i certainly can say they don't need any more and i think that everyone will agree on this.
2. I wanted to avoid flat percentile damage increases we have mutated aggressor and i think that is also enough.
3. No arbitrary big dumb damage. I felt that guillotine should remain our biggest single hit.
4. No mirroring variety is the spice of life.
5. No crit buffing.
6. I wanted the marauder to be a class that is constantly switching (every 4 to 5 gcds) as currently we sit in sav and only use brute to finish.
So with these points in mind i bounced some ideas around and came up with the following. Please bear in mind that values are not set and I in no way expect to hit the nail on the head without testing, adjustment and a large amount of polishing. If they do go ahead and are rubbish i take responsibility so aim the hate mail at me.
Convulsive slashing is changed from its current form into an instant cast burst ability.
Requires brutality 30 ap damage 10 second cool down. Damage level somewhere between tainted claw and pulverise, buffs auto attack speed of self only by between 50%(strongest suggested) to 35%(a known level that order can survive from mara auto attacks) for 5 seconds (maybe longer will be needed but im doubtful) .
I think this ability keys well with the brutality stance and has obvious synergy.
Unstable Convulsions tactic changed to increase the buff from convulsive slashing by 100%
Wave of terror reworked into single target ability.
Requires brutality 40 ap cost 10 second cool down You strike your target twice each hit is slightly larger than draining swipes. Your gcd cools down a half second faster allowing your next ability to cast quicker.
I sort of wanted to run a theme with this one as the other 2 top abilities hit twice i thought it might be nice if this did to. Double strikes have pros and cons to them i'd be willing to discus.
Thunderous blows is locked to savagery and its dps is reduced to be equal to cutting claw.
I suggest this as it would hopefully keep the damage the same after piercing bite is factored in vs most targets and prevent its use from other stances as a filler.