If you want to look at this skill from the side of utility then it is underperforming as utility skill. As I stated, it has very low use due to be: 1) Melee and limited to one stance; 2) Defendable (Try to interrupt Choppa's Furious Choppin' through 45%+ parry) 3) Long cooldown.Acidic wrote:yes he talks about more utility in assult but why change this skill that has some utility ?dansari wrote:OP is arguing that there could be more utility within Assault stance, and no, two abilities is not a rotation. OP is also arguing that other interrupt skills are better by being undefendable or adding buffs/debuffs.Acidic wrote:Lack of the utility of the Assault stance - interrupt is utility
Whole gameplay of the Assault stance consists of spamming Grim Slash, Brutal Assault and reapplying dots. - this is due to your play style of finding a rotation, by definition this is rinse repeat adding another skill to your rotation changes nothing.
I can bet that there are SWs who have never known that such skill even exists - really ? This means you want improvement because players can't read the skill set
This ability has a long cooldown (20 sec) and nowhere close to be spammable - it is an interrupt , it is situational and not meant to be spammable
lowest damage comparing to other skills - yes utility means less damage
I personally could not glean a justification for change from the reasoning above.
there could be more of anything, this is not an argumet , this is I want more plz.
other interupts may well be better with other classes, but 1:1 skill mirroring is not what the game is about, he has not justified a gap in the needs for assult and assult sw are not in a bad spot even according to sw in other threads.
So it is underperforming as utility skill. And 50 AP drain with 20 sec cooldown with previously stated downsides is very okay for me (AM and Shamans can drain your full bar non-stop but it's their super card and I'm asking for much less).