Spoiler:
jesus.dansari wrote: ↑Mon Apr 09, 2018 8:58 pm My viewpoint is that an undefendable AOE dot operates much like Raze would, with half the build time before dropping and almost like a set and forget at the beginning of a fight. Say you set IS on an enemy band: 5 sorcs at ~150 per tick, give you two GCDs to set it up on several targets. That's still about 4 ticks at ~750hp every 3 seconds that's undefendable. You can now count on that damage sticking for the most part (you argue that you can just cleanse it, but isn't it really easy to mask dots in a wb?).
Additionally, stop falsely equivocating Burn Through with undefendable Ice Spikes. They would operate quite differently.
Me and senior New Balance Moderator, we stand still against revertin dot changes, even on a one single 11pt weak dot. We suffered enough from the Ice spikes, 9.5 years of pain we had, not a single healer could overheal that mighty ticks, it pushed through indoor funneling, wiped out wbs, melted down tanks. Personaly ive never survived after having 2 IS on me, but ive heard some stories about mighty Kotbs who suvived with 4 IS on him, what a man.
that thing may not come to life. No!