Spoiler:
No.Telen wrote:One last suggestion. Disrupt doesnt solve the issue of the biggest offending classes. BW/Sorc are still doing amazingly well in scs and topping kills in orvr. Reason they have short repeatable burst. They might fail a few more rotations due to a disrupt but they can repeat while other classes have much longer set up.
The reason they still can do reasonably well in scenarios is due to fighting up levels and under geared people. Against a properly geared player or anything resembling organized play, they literally do nothing because they cant damage the healers or the tanks, and any mdps they target gets easily healed through.
I mean a BW can spam fiery blast on a point the entire scenario and look like a damage god because of numbers, but that doesn't mean anything useful. That only works against people without healing that decide to leave you alone for a whole scenario. People also seem to forget that a BW/Sorc without healing does no damage because they will kill themselves if they do. They are literally the only two classes in the entire game that HAS to have a healer to do anything remotely resembling damage.
There IS a sweet spot where an uplevel BW/Sorc geared fully out can put a hurting on people, but at 40 it goes away until you take every single piece of +strikethrough items you can in the game just to try and counter a simple renown ability that provides disrupt.
Personally, I find it completely silly that a BW/Sorc has to gear out just to counter a single renown ability. It is so so much harder to gear than it is to click a button a couple of times at the renown trainer.