Ok. If i understood you correctly, and according to the issues we are discussing, you are in favor of a Str-based check for TE (or making it have a 100% success rate, ie Undefendable), making it a reliable skill against any target, and balance its power instead.bloodi wrote:That is the point, if the skill is so powerful, then lets balance that power, not just let them use it sometimes due to RNG.
If pulls are so good vs ams, what fun ams will have being pulled sometimes while others disrupting it? Imagine the fun and joy of playing and just relying on that guy failing his pull for you to be able to play.
Give them a 100% pull and then balance around that.
Don't know how it could be balanced though; the only thing I can think of to balance an Undefendable pull would be a longer CD (1 minute, maybe even more). And this would be a nerf to Maras/Destro since they already have a hard time catching good rDPS/healers. So unless you have some other way to balance the power of an Undefendable pull, i'm gonna say i still disagree with that suggestion.