Spoiler:
The initiative debuff from Mistress of the Marsh is stronger than the extra toughness debuff of Shaman compared to Chosen. And apart from that neither have really strong debuffs making AM far superior because of higher dps. Also funnely enough dps AM is way more mobile than dps Shaman cause you are a lot less reliant of Radiant Lance/Brain Busta for your sustained damage. But either way, we are discussing Shaman changes, not AM changes ...Telen wrote:I dont know why youre getting 10fps but it isnt hard to drain a rpds with low disruptThayli wrote: I honestly have no idea why people think the AP drain is good. It really isn't. Disrupt and Block rates are too high to merit spending a whopping 50 AP on something that fails most of the time. You also get no AP back if your target dies, runs out of AP or it gets cleansed. The only time to use it is in a 1v1 scenario. Not to mention you have no time to do anything but group healing and maybe Ere We Go for morale pump. Picking a target with low resists isn't really something you get to do in RVR with 10 fps.
Horrible debuffs. Self damage debuff. Strongest toughness debuff in the game boosting all dps sources. Also a ranged debuff for magus main burst rotation which they cant self debuff. With the magus buffs now probably the highest burst a duo can make. That bad? AM have one WL skill that is hardly used and SM who have a better self debuff plus a second proc. As has been said a million times we arent balancing for 1v1 and shaman dps benefits their group far more than AM despite its lower dot damage.Thayli wrote:I have no idea why people seem to think AM is getting the short end of the stick here, when we are discussing adding another DoT for a class that already has subpar damage compared to its mirror. Debuffs please, Shaman has horrible debuffs to the point that replacing one of them with Get'n Smarter would be my main suggestion for implementing the OP.