[Implemented] Resurrect: Get'n Smarter

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Azarael
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Re: Resurrect: Get'n Smarter

Post#71 » Sat Nov 26, 2016 11:49 am

Telen wrote:The unique morale ones usually show you something about how the class was intended. Shaman have a morale one unique dot where other healers have defensives drains or debuffs. Shaman werent meant to be a major dot class. They are a hot/burst damage kiting class. They get unique a morale that supplements what they lack once every 60s like the other unique morales do.
I'm not interested in what they were intended to be - I'm interested in what will help them as they are now. With the experimental mode, both classes satisfy my playstyle intent just fine. Any design considerations smaller than that are of no interest.

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Telen
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Re: Resurrect: Get'n Smarter

Post#72 » Sat Nov 26, 2016 3:30 pm

catholicism198 wrote: Have you forgotten about Rune of Insanity?
Its an AP drain. RP having access to group AP regen and having no access to a drain. Again the unique m1 being there to supplement not be available at all times. Which is why having a dot as a unique m1 shows the class shouldnt have more dots.
catholicism198 wrote: -Shaman had 3 DoTs at launch; Life Leaka, Bleed Fer' Me, and Yer a Weaklin'
-Eventually the Devs gave Get'n Smarter a DoT, bringing it up to par with its mirror
-When the career was butchered they removed the DoT from Yer a Weaklin' in order to turn it into a univeral ae offensive stat debuff and scrapped Get'n Smarter as a result because of the obvious overlap
-They never got around to, or bothered to, fix the void that nerfing- I mean revamping the career left; hence the request to bring back this ability and make the Shaman a viable support/dps career
This is a soloing issue. With the shaman already providing the best toughness debuff and a 100% uptime aoe ele debuff along with the buff to magus which is unable to debuff its main burst and aoe which is ele. Shaman already provided big damage increases from all sources and particularly from the new magus. Ele debuffs are alot more meaningful in ror than they were in aor with its maybe 3 magi per server. The increase in damage I get if theres a dps shaman around is considerable on my magus particularly from IB. Balance really needs to start being looked at as a whole instead of class by class or from a soloing stand point.

Id rather see the aoe debuffing from these careers in general reworked to make them more effective as a damage reduction class in rvr than going further into making classes more selfish.
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peterthepan3
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Re: Resurrect: Get'n Smarter

Post#73 » Sat Nov 26, 2016 4:07 pm

The Magus brings a ST Elemental Debuff that is very reliable as of recent fixes to the demons.
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TenTonHammer
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Re: Resurrect: Get'n Smarter

Post#74 » Sat Nov 26, 2016 4:15 pm

Shaman and magus dont synergize well in a 1-3-2 really considring the fact that one is a mobile kiter and the other is more or less a stationary turrent even then like peter pointed out mag dosnt need shammy for ele debuff
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Thayli
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Re: Resurrect: Get'n Smarter

Post#75 » Sat Nov 26, 2016 4:25 pm

Telen wrote: With the shaman already providing the best toughness debuff and a 100% uptime aoe ele debuff along with the buff to magus which is unable to debuff its main burst and aoe which is ele. Shaman already provided big damage increases from all sources and particularly from the new magus.
- Nobody is using those debuffs, they do not make it on rotation for healers because they are crap and not worth spending a GCD and AP on.
- AP drain is never used besides 1v1 situations.
- Nobody is creating groups around Magus and Shaman "synergy".

I am only seeing you post in this thread by involving non-stop X vs Y conjecture in places where it doesn't matter. We are not even talking about AP drain or debuffs, we are talking about whether it's worth it to add this ability to Shaman again or not. You are making this thread incredibly convoluted for what I assume no other reason than being salty the mirror is not being discussed?
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Telen
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Re: Resurrect: Get'n Smarter

Post#76 » Sat Nov 26, 2016 4:44 pm

TenTonHammer wrote:Shaman and magus dont synergize well in a 1-3-2 really considring the fact that one is a mobile kiter and the other is more or less a stationary turrent even then like peter pointed out mag dosnt need shammy for ele debuff
Thats why I specifically mentioned IB their best hitting dot. The deamon being single target debuff while shamans being aoe.
Im not talking about 1-3-2 im talking about orvr which is what this game is. Thats why Id prefer to see the two debuffs reworked to give the trees these abilities come from worked to have more of a function as a debuffer than as another selfish dot.
I just see this being another push down the route of solo ganking class which is what this class and its mirror suffer from.
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Daknallbomb
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Re: Resurrect: Get'n Smarter

Post#77 » Sat Nov 26, 2016 5:01 pm

Hm think its a thread about getn smarter? And sry a dps shammy can be many Things but nerver a mobile kiter
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bloodi
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Re: Resurrect: Get'n Smarter

Post#78 » Sat Nov 26, 2016 5:18 pm

Two things.

Can we get the actual values of Get'n Smarter? I can theorize a little from Torque screen but even if that gives the rank scaling, it doesnt give the int one, i think its just equal to Life Leaka (i am assuming Torque shammie has base int and no gear or rr points that give int) which would it make do around 1550 damage over 15 secs? on around 800 int (you currently can get a bit more but thats the usual ballpark for a dps shammie)

For comparison, Am 3rd dot, radiant gaze is 1100 over 9 cost 10 extra ap but debuffs crit by 5%.

And secondly, i assume that Yer a weakling will be removed and thus, will never get a rework? I like the debuffing aspect and would be sad to see it go, is a bit worthless at the moment but would much rather see it getting some love than outright removal of it.

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Daknallbomb
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Re: Resurrect: Get'n Smarter

Post#79 » Sat Nov 26, 2016 5:57 pm

I'm not interested in what they were intended to be - I'm interested in what will help them as they are now. With the experimental mode, both classes satisfy my playstyle intent just fine. Any design considerations smaller than that are of no interest.[/quote] hm If u are interested what a dps shammy need i can give u some Things If u want. I play lange time dps shammy and think iam a good one. But i Cant say about how it impact other builds. If u wanna Hear something let me know
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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catholicism198
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Re: Resurrect: Get'n Smarter

Post#80 » Sat Nov 26, 2016 6:06 pm

Telen wrote:Spam
I am not going to bother going into the history of Morales to debunk your theory of them because it'll just end up falling on deaf ears.
You simply refuse to look at any of this objectively.

Here, answer these questions for me:

If the Shaman's "third" dot was supposed to be "Gork Sez Stop," then why did "Yer A Weaklin' " have a dot for the majority of it's existence?

If the Shaman's "third" dot was supposed to be "Gork Sez Stop," then why was "Get'n Smarter" given a dot, in the same game update that the damaging component of "Yer A Weaklin' " was buffed?

If the Shaman's "third" dot was supposed to be "Gork Sez Stop," then why does "Gork Sez Stop" only last two seconds?

The majority of the careers in this game can solo 'gank' if they are geared correctly and choose the right targets- but not all careers or play-styles are welcomed in groups.
Heck, it wasn't until recently that groups started accepting healing Shamans for scenario and roaming groups.

*someone already debunked your whole Magus and Shaman 'synergy' nonsense- just have to add: No Shaman should ever be in range to effectively apply "Scuse Me!"'s debuff.
bloodi wrote: And secondly, i assume that Yer a weakling will be removed and thus, will never get a rework? I like the debuffing aspect and would be sad to see it go, is a bit worthless at the moment but would much rather see it getting some love than outright removal of it.
This is a thread about the Shaman- and yes, Yer a Weaklin' would be removed to make room for Get'n Smarter as there would end up being some overlap.
However, an intelligence buff/debuff is far more useful for the Shaman than a general AE debuff because it would help with their low damage output and reduces the chance of their abilities getting disrupted.
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