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[Implemented] bullets/kisses castable without breaking stealth

These proposals have passed an internal review and are implemented in some way on the server. Review for specific implementation details.
Dabbart
Posts: 2248

Re: bullets/kisses castable without breaking stealth

Post#11 » Sun Nov 20, 2016 6:02 pm

100% agree on bullets/kisses cast-able while stealthed. Disgaree with the GCD ignoring however, one shouldn't be able to switch bullets out-side of stealth GCD free, especially with WH bullets. WE might not be that bad, since it is % on attack chance. But WHs chaining together executions via tactics, swapping bullets mid GCD could be a bit too much.
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Panzerkasper
Posts: 572

Re: bullets/kisses castable without breaking stealth

Post#12 » Sun Nov 20, 2016 6:09 pm

During stealh -> Yes
GCD ignore -> not needed imho
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Azarael
Posts: 5332

Re: bullets/kisses castable without breaking stealth

Post#13 » Sun Nov 20, 2016 9:57 pm

There will be no GCD ignore because the client doesn't support it. Not that I believed it needed one.

I see no reason to discuss this further. Implemented, along with some other small fixes on WH/WE stealth (can't break using any skill but opener, stealth is correctly off GCD.)

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