My personal opinion is that the theoretical damage potential of the BW/Sorc is fine. This is showcased e.g. when you melt down pugs.
What becomes obvious when facing organized players is that there are very little tools to counter the counter plays. Disrupt stacking being currently incredible easy/cheap in addition to being an always-on mechanic results in what we currently see: BW/Sorc waste a good 15-35% of their GCDs and cooldowns without accomplishing anything. This is not only very frustraing to play but also incredible ineffective.
Therefore my approach would be to increase the reliability of the skills he already has instead of the damage. I believe to a certain extend this should be possible on the BW/Sorc itself e.g. through tactics (maybe extending Burn Through to additional abilities). Or swapping the willpower debuff from BB/WOP to SB/VOT. As these abilities have no cooldown you could at least get that debuff running, after some time.
However I also see this current situation as a chance to improve certain undervalued classes/skills. What immediately comes to my mind would be the IB. The BG Elite Training recieved a buff to disrupt the next 4 spells. Why not mirror that inversly to an IB abillity (Next 4 attacks cant be disrupted)?
Another ability to look at would be WHs Seekers Blade, which afaik is also currently underperforming. Maybe increase the disrupt strike through to 10%.
Well you get the idea. I also think it would be good idea to add something to the offensive ability of zealot/rp. So they can do something offensively productive other than staggering/silencing.
A more mechanical approach could be to reduce disrupt rates during disables.
Back to the OP proposals
Reesh wrote:1. Chillwind/Ignite
*buff, by giving them more sustained dmg. Increase the tick speed by 0.25 and allow ticks to procs effects.
II dont quite get it. Reducing the tick time by 0.25 would mean ticks every 2.75 seconds. With a duration of 9 seconds you would still only get 3 ticks? Allowing for procs seems like an interesting idea but I dont think it will do to much in terms of damage.
Reesh wrote:
2. WoP/BB
*Option 1: Disable second defense check.
*Option 2: Make them uncleansable - if they have to face 2 defense checks, whilst second one can be modified heavily by defending player it doesn't seem that bad.
*Option 3: Both.
I dont like the idea of uncleanseable WoP/BB. Back in the day healers at least tried to cleanse it. That they currently just ignore it, is unfortunate. Removing the second defense roll would go a long way.
Reesh wrote:
3. Slow Boil/Vision of Torment. - Apply option 1 or 2 from above, both, or:
*change them to fast ticking DoTs. From now they tick every 1 second.
I agree that something needs to be done with that spell because its currently rather useless. Could be worth a try.
Reesh wrote:
4. Shield of Aqshy/Shroud of Darkness - For the next 7 seconds all of your attacks are undefendable, 40ap cost, 1m cd.
This needs to be limited to single target attacks. Even then it would become an incredible potent core ability. Probably should be swapped for Funnel Power (Kind of mirrors the 100% disrupt from WH/WE).
Penril wrote:My personal opinion on this: I disagree with OP proposal, simply because DoT specs are still kings of pug killing. You only suffer when facing a good premade, which happens like 5% of the time? At that point then yeah: your DoTs get cleansed, and you can't even assist properly on healers due to so much disrupt.
We have been running a SW/BW assist for the last 6-8 weeks on BIS level. And I hardly use DoTs anymore against pugs. They are too slow and just give unwanted warning against incomming damage. Simple Fireball+Sear+Nova in addition to the damage the SW provides are enough for 90% of the targets out there.
Only against organized player I need the additional damage from the DoTs.