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[AM] M1 Isha's Ward

These proposals have passed an internal review and are implemented in some way on the server. Review for specific implementation details.
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Darosh
Banned
Posts: 1197

Re: [AM] M1 Isha's Ward [Close Date: 6th May]

Post#91 » Fri May 04, 2018 3:01 pm

Tangentially relevant:
Spoiler:
SL/CH M2 got changed because one could buffer the stacks for a scenario pop.
Considering all CDs are refreshed upon joining/leaving a scenario, a pre-bufferefld M1/M2 could indeed be rather nasty.

I dunno whether the above considerations edge more towards bugs/exploits than straight up balance, but you get the point.
All things considered - the above aside - I'd have to agree with those that deem the issue irrelevant.
M1 absorb is a bad-bait outside of roaming ~ compare it to the no-CD Pounce iteration from Live (i.e.: 24/7 AP-starved, bad and pouncy pointy-ears); if you pop/run the M1 absorb you are pugging, solo roaming or forgot to swap morales in 9/10 cases... as quite literally all morales - but maybe the shite dps ones - are more valuable especially M2 (in conjunction with morale pump).

So meh.

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peterthepan3
Posts: 6509

Re: [AM] M1 Isha's Ward [Close Date: 6th May]

Post#92 » Sun May 06, 2018 3:18 pm

Thanks for your input.

Time to lock.
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dansari
Posts: 2524

Re: [AM] M1 Isha's Ward

Post#93 » Sat May 19, 2018 8:50 am

Implemented.
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