We thank you for your involvement.
This proposed change pertains to the Blackguard's Halt Fool, which is located at 9-pts Malice. You are cordially invited to give your feedback on these proposed changes, and to share your thoughts.
For information on how to structure your feedback, please refer to this thread prior to giving your feedback. It is imperative that you structure your feedback as per the given structure in the aforementioned link.
It is imperative that you check out Step Two of this thread for rules and guidelines on giving feedback.
CLOSE DATE: 6th OCTOBER
Note: If you do not adhere to the structure that is required, your post will be subject to moderation, and possible deletion (should you continue to do so).
- 2h Requirement remains
- Speed component removed
- Snare component removed
- Hate requirement removed
- 3-second KD component remains
- Cooldown reduction component for Exile removed
- A 25 AP cost is added to the ability
- Exile's pre-change cooldown of 10 seconds is reinstated
- Suggested changes will bring the KD in line with every other tank KD[ (particularly its mirror, the IB). 25 AP is standard cost. On-demand CC is the most crucial part of a tank's arsenal. Speed buffs for BG are aplenty via subjugator/epic quest weapon procs and Endless Pursuit (high uptime with Rebounding Hatred and/or Shielding Anger)
- In addition, it adds unnecessary clunkiness to the rotation for timed CC via the Hatred cost, which seems to go against the flow of the rotation: position at the sides or rear of a target, KD -> Enraged Beating (to get back to 100 Mechanic), reposition for punt direction, punt
- Competent Order tanks will recognize when a Blackguard is attempting a KD-into-KB manoeuvre, knowing that there is significant ramp-up time involved in the execution of this for the Blackguard: this video (made by Qep) shows the extent of this ramp-up time
- Crippling Anger (your snare) should always be applied prior to executing CC, so the snare component of "Halt Fool" is rendered redundant
- Every capable BG player will always position himself properly for a KD attempt, so the snare is again not necessary; bad gameplay gets somewhat rewarded with a snare.