Azarael wrote: ↑Mon Aug 27, 2018 7:06 am
"Satisfied with SM" means I foresee little, if any, further change to the class on RoR.
Don't mind kweedko, by the way. If he values his newfound right to talk to devs in that way more than he values actually being listened to, then that's his problem. It shouldn't come as a surprise that I don't listen to people like him.
the current placement and GW requirement make it pointless to pick up PW.
Even without the GW requirements it's a questionable pick up, cause it overlapses in the improved balance stance with WoH.
maybe change it to Perfect Balance, increase the Tooltip dmg and add a CD?
Vaul's Tempering / Wee'z Bigger still don't justify a single point spend imo.
In a WB enviroment you get immunities granted left and right.
In my experience the former version of NIDF was barely worth a pick up before.
additional 2 sec and a bad stacking armor debuff won't change it at all. Especially since you need to fire the ability as a prophylaxis, and often you get CC'd on your way to a target so you can activate it.
next issue for both versions of the ability, when you finally reached the target were also that it could be defended, go on CD, and get ready again when the fight is decided from a "CC point of view", usually after 20 seconds most warband fights are in the "cleanup" phase; so it's a 50/50 gamble if you get value out of the ability. If you don't want to take a gamble, you need to go for targets with natural low parry, means sorc, magus, zealot, healdok, shaman, range SH and pets of such or the "mirrors" of the other realm, with that move you will usually break guard distance for a short amount of time, stretch your formation and be isolated. you will be exposed to punts and probably be permasnared.
so besides that the ability was moved to a more beneficial plan layer, nothing has changed in the grand sceme from my pov.
For BO it's unreachable, cause you need 2 points for Waaaagh and nowadays the corrosponding tactic (disaster imo btw., the CD decreaser should grant a debuff that your party can't be affected again by the tactic component, same as back in WoW with BattleTrance) instead of gimping the plan management, and probably want CHM and the KD.
SM same issue with different reasons, since the defensive career tactics are yikes / non existant you are forced to pick some of the "unreliable / non-static" granting avoid tactics.
Since Drain Tactic + 2 avoid tactics and WW outvalue Vaul's Tempering, I wouldn't pick it up cause again you don't have the points, and it's not 100% reliable.
so overall picking up the CD decreasers is a must have, while picking up the immunity isn't granted by the reasons I mentioned, it's too situational and barely reliable.
overall it's a step in the right direction to streamline the skilltrees, which makes it a lot easier for low RR classes to stay somewhat competitve in warbands. for a working version of WB BO you needed RR60, for a perfect spec RR70, glad that this had changed.