Foomy44 wrote: ↑Sat Sep 01, 2018 9:52 am
scatterthewinds wrote: ↑Sat Sep 01, 2018 9:29 am
@Aza. This game desperately needs stability. Mass changes to classes seemingly every week now is not good for anybody.
Beg to differ, having a ton of fun and looking forward to every patch with a lot more excitement than before. Some people gonna love it, some gonna hate it. Why does the game desperately need "stability"? I'm very happy with some of the changes, and the ones I don't love so much tend to get changed around fast enough that it just feels like alpha testing like it should, unlike say getting stuck being destroyed/easily destroying people by/with guardian WLs for months and months, that is not the kind of stability I want. Why are you playing on an alpha server if you don't want to test new things?
Stability is a requirement for conclusive tests. You can issue a million changes and alter every facet of the game... by the end of it you won't be able to gauge the impact of anything.
I stick with what I've written in an earlier thread: there's no concept, no plan to any of these changes; it's mostly kneejerk reactions in favor of community relations ~ one would expect things to be tackled methodically, not in bulk with plenty of the age-old, inherent shortcomings of the original implementation blissfully ignored and ducttaped over.
Experimentation is all fun and dandy, however if there's nothing else to be learned from it than what riles people up the most, because too many conflicting/interlinked aspects are tampered with at once (diluting whatever data any of this could potentially yield) it turns into a self-fullfilling prophecy of dissappointment, burnout and victimization all around.