That would be amazing if you don't mind. I can get everything updated in one pass.Azarael wrote:I can write tooltips for those abilities which have changed if you wish, to save you the bother.
RoR Career Builder
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Re: RoR Career Builder
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Re: RoR Career Builder
Engineer
Snipe
Cooldown: 5s
Position: 13pts
Phosphorous Rounds
Position: 9pts
Land Mine
You fling out a land mine which arms itself immediately and persists for up to 1 minute. The mine will detonate when an enemy gets too close, dealing {DAMAGE1} damage to all enemies within 30 feet and staggering them for up to 5 seconds, preventing all actions unless they are damaged.
Gun Turret
You construct a turret with a self-aiming gun which will fire at distant enemies. The turret gains 75% of your Ballistic Skill and Weapon Skill from item bonuses and 50% of your Wounds from item bonuses. While you are within 25 feet of the turret you will scavenge extra parts from the turret to create improvised upgrades for your weapons, increasing your damage and range by 5% and your turret's range by 2.5% every 2 seconds to a maximum of 40%.
Runepriest
Rune of Mending
Restores {DAMAGE1} health, then continues to restore {DAMAGE2} health over 5 seconds. This ability will continue to build up even if you move.
Knight of the Blazing Sun
Encouraged Aim
While you are wielding a greatsword, Press The Attack! will make it 10% more likely that enemies in the area will be critically hit.
Dirty Tricks
When you block, all members of your group within 100 feet except you will gain a 5% chance to critically hit for 10 seconds.
Bellow Commands
Increases your Action Point regeneration by 15.
Bright Wizard
Fireball Barrage (Tooltip fix)
You assault your target with a constant stream of fireballs, striking them up to 3 times over 3 seconds. Each blast deals {DAMAGE1} Elemental damage to your target, and {DAMAGE2} Elemental damage to all other enemies within 20 feet of them. This effect will end if you break your concentration or run out of action points.
Warrior Priest
Cleansing Power
If Purify is used on an ally, it will additionally remove an effect from each of your groupmates. This will neither affect you nor trigger when Purify is used on yourself. Purify will remove only one effect per target.
Hammer of Sigmar
Deals {BASE RANGE 20-150 DAMAGE} damage to the target. If the target is below 50% hit points, instead inflicts {BASE RANGE 53-399 DAMAGE} damage and will always critically hit.
Divine Amazement (Tooltip fix)
You call upon the power of Sigmar, dealing {DAMAGE1} damage every second to all enemies in a 30 feet area around you for the next 4 seconds. Sigmar returns all the damage done to your enemies to you as health.
Swordmaster
Crashing Wave
Position: 9pts
Crushing Advance
Position: 13pts
Phoenix's Wing
Range/Target: Self
A broad slash that hits all opponents in front of you for {DAMAGE1} Spirit damage, as well as increasing hate from monsters.
White Lion
Pounce
Cooldown: 10s
You cannot use this ability while airborne
You pounce forwards, leaping towards your target. When you land, you will inflict {DAMAGE1} damage, and your movement speed will be increased by 35% for 3 seconds.
Shadow Warrior
Enchanted Arrows
Flame Arrow and Festering Arrow will now bypass 50% of your victim's resistances.
Leading Shots
Any time you critically hit with a ranged attack, the chance to critically hit will be increased by 8% for 10 seconds for group members within 100 feet, but this will not affect you.
Archmage
Healing Energy
Your target regains {DAMAGE1} health immediately, then continues to gain another {DAMAGE2} health over 5 seconds. This ability will continue to build up even if you move.
Magical Infusion
Infuses protective magic into an ally for 30 seconds, allowing them to recover from near-fatal wounds. Increases the value of healing effects on the target by 25% while active. If the ally's health is reduced below 20%, this effect will immediately dispel itself to restore {DAMAGE1} health if they are still alive. A player may only be affected by a single Magical Infusion at a time.
Energy of Vaul
A wash of power leeches the breath from your target and up to four other enemies within 30 feet of them, dealing {DAMAGE1} Spirit damage to each. Their stolen breath will heal your group for 150% of the inflicted damage.
Black Orc
Down Ya Go
Position: 9pts
Can't Hit Me!
Position: 13pts
Squig Herder
KABOOM! (Tooltip bugfix)
Your Battle Squig explodes, causing you to be launched upward out of your Squiggy armor. All enemies within 30 feet take 412 damage and are knocked back.
Shaman
Gork'll Fix It
Your target regains {DAMAGE1} health immediately, then continues to gain another {DAMAGE2} health over 5 seconds. This ability will continue to build up even if you move.
Shrug It Off
An ally is charged with Waaagh for 30 seconds, allowing them to recover from near-fatal wounds. Increases the value of healing effects on the target by 25% while active. If the ally's health is reduced below 20%, this effect will immediately dispel itself to restore {DAMAGE1} health if they are still alive. A player may only be affected by a single Shrug It Off at a time.
Fury of Da Green
A surge of Waaaagh explodes from your target and damages up to 4 enemies within 30 feet of them, dealing {DAMAGE1} Elemental damage to each, and bestowing 150% of it upon your group.
Chosen
Power From The Gods
Increases your Action Point regeneration by 15.
Magus
Bolt of Change
Cooldown: 5s
Position: 13pts
Tzeentch's Firestorm
Position: 9pts
Daemonic Infestation
You call forth a small daemon which will persist in an area for 1 minute. The daemon will explode when an enemy gets too close, dealing {DAMAGE1} damage to all enemies within 30 feet and staggering them for 5 seconds, preventing all actions until they take damage.
Summon PInk Horror
Summons a daemonic minion who specializes in long range Elemental based attacks. This minion is confined to its summoning circle and cannot move. The daemonic minion gains 100% of your Intelligence from item bonuses and 50% of your Wounds from item bonuses. While you are within 25 feet of the turret you will be steadily empowered by its unholy energy, increasing your damage and the range of both you and your daemon by 5% every 2 seconds to a maximum of 40%.
Zealot
Dark Medicine
Your target regains {DAMAGE1} health immediately, then continues to gain another {DAMAGE2} health over 5 seconds. This ability will continue to build up even if you move.
Waves of Chaos (Tooltip fix)
Rituals will now pulse {DAMAGE1} Corporeal damage to all targets within 30 feet every 3 seconds based on Mastery level of the Ritual.
Disciple of Khaine
Efficient Patching
If Patch Wounds is used on an ally, it will additionally remove an effect from each of your groupmates. This will neither affect you nor trigger when Patch Wounds is used on yourself. Patch Wounds will remove only one effect per target.
Wracking Agony
A merciless attack which deals {BASE RANGE 20-150 DAMAGE} damage to the target. If the target is below 50% hit points, instead inflicts {BASE RANGE 53-399 DAMAGE} damage and will always critically hit.
Devour Essence (Tooltip fix)
You surround yourself or an ally with a devouring aura for up to 5 seconds. Each second, your ally will deal {DAMAGE1} damage to up to 4 enemies within 30 feet of them, and become healed for 50% of all the damage done. You will lose 25 Soul Essence each second, and this effect will end if you run out of Soul Essence to power it with.
Snipe
Cooldown: 5s
Position: 13pts
Phosphorous Rounds
Position: 9pts
Land Mine
You fling out a land mine which arms itself immediately and persists for up to 1 minute. The mine will detonate when an enemy gets too close, dealing {DAMAGE1} damage to all enemies within 30 feet and staggering them for up to 5 seconds, preventing all actions unless they are damaged.
Gun Turret
You construct a turret with a self-aiming gun which will fire at distant enemies. The turret gains 75% of your Ballistic Skill and Weapon Skill from item bonuses and 50% of your Wounds from item bonuses. While you are within 25 feet of the turret you will scavenge extra parts from the turret to create improvised upgrades for your weapons, increasing your damage and range by 5% and your turret's range by 2.5% every 2 seconds to a maximum of 40%.
Runepriest
Rune of Mending
Restores {DAMAGE1} health, then continues to restore {DAMAGE2} health over 5 seconds. This ability will continue to build up even if you move.
Knight of the Blazing Sun
Encouraged Aim
While you are wielding a greatsword, Press The Attack! will make it 10% more likely that enemies in the area will be critically hit.
Dirty Tricks
When you block, all members of your group within 100 feet except you will gain a 5% chance to critically hit for 10 seconds.
Bellow Commands
Increases your Action Point regeneration by 15.
Bright Wizard
Fireball Barrage (Tooltip fix)
You assault your target with a constant stream of fireballs, striking them up to 3 times over 3 seconds. Each blast deals {DAMAGE1} Elemental damage to your target, and {DAMAGE2} Elemental damage to all other enemies within 20 feet of them. This effect will end if you break your concentration or run out of action points.
Warrior Priest
Cleansing Power
If Purify is used on an ally, it will additionally remove an effect from each of your groupmates. This will neither affect you nor trigger when Purify is used on yourself. Purify will remove only one effect per target.
Hammer of Sigmar
Deals {BASE RANGE 20-150 DAMAGE} damage to the target. If the target is below 50% hit points, instead inflicts {BASE RANGE 53-399 DAMAGE} damage and will always critically hit.
Divine Amazement (Tooltip fix)
You call upon the power of Sigmar, dealing {DAMAGE1} damage every second to all enemies in a 30 feet area around you for the next 4 seconds. Sigmar returns all the damage done to your enemies to you as health.
Swordmaster
Crashing Wave
Position: 9pts
Crushing Advance
Position: 13pts
Phoenix's Wing
Range/Target: Self
A broad slash that hits all opponents in front of you for {DAMAGE1} Spirit damage, as well as increasing hate from monsters.
White Lion
Pounce
Cooldown: 10s
You cannot use this ability while airborne
You pounce forwards, leaping towards your target. When you land, you will inflict {DAMAGE1} damage, and your movement speed will be increased by 35% for 3 seconds.
Shadow Warrior
Enchanted Arrows
Flame Arrow and Festering Arrow will now bypass 50% of your victim's resistances.
Leading Shots
Any time you critically hit with a ranged attack, the chance to critically hit will be increased by 8% for 10 seconds for group members within 100 feet, but this will not affect you.
Archmage
Healing Energy
Your target regains {DAMAGE1} health immediately, then continues to gain another {DAMAGE2} health over 5 seconds. This ability will continue to build up even if you move.
Magical Infusion
Infuses protective magic into an ally for 30 seconds, allowing them to recover from near-fatal wounds. Increases the value of healing effects on the target by 25% while active. If the ally's health is reduced below 20%, this effect will immediately dispel itself to restore {DAMAGE1} health if they are still alive. A player may only be affected by a single Magical Infusion at a time.
Energy of Vaul
A wash of power leeches the breath from your target and up to four other enemies within 30 feet of them, dealing {DAMAGE1} Spirit damage to each. Their stolen breath will heal your group for 150% of the inflicted damage.
Black Orc
Down Ya Go
Position: 9pts
Can't Hit Me!
Position: 13pts
Squig Herder
KABOOM! (Tooltip bugfix)
Your Battle Squig explodes, causing you to be launched upward out of your Squiggy armor. All enemies within 30 feet take 412 damage and are knocked back.
Shaman
Gork'll Fix It
Your target regains {DAMAGE1} health immediately, then continues to gain another {DAMAGE2} health over 5 seconds. This ability will continue to build up even if you move.
Shrug It Off
An ally is charged with Waaagh for 30 seconds, allowing them to recover from near-fatal wounds. Increases the value of healing effects on the target by 25% while active. If the ally's health is reduced below 20%, this effect will immediately dispel itself to restore {DAMAGE1} health if they are still alive. A player may only be affected by a single Shrug It Off at a time.
Fury of Da Green
A surge of Waaaagh explodes from your target and damages up to 4 enemies within 30 feet of them, dealing {DAMAGE1} Elemental damage to each, and bestowing 150% of it upon your group.
Chosen
Power From The Gods
Increases your Action Point regeneration by 15.
Magus
Bolt of Change
Cooldown: 5s
Position: 13pts
Tzeentch's Firestorm
Position: 9pts
Daemonic Infestation
You call forth a small daemon which will persist in an area for 1 minute. The daemon will explode when an enemy gets too close, dealing {DAMAGE1} damage to all enemies within 30 feet and staggering them for 5 seconds, preventing all actions until they take damage.
Summon PInk Horror
Summons a daemonic minion who specializes in long range Elemental based attacks. This minion is confined to its summoning circle and cannot move. The daemonic minion gains 100% of your Intelligence from item bonuses and 50% of your Wounds from item bonuses. While you are within 25 feet of the turret you will be steadily empowered by its unholy energy, increasing your damage and the range of both you and your daemon by 5% every 2 seconds to a maximum of 40%.
Zealot
Dark Medicine
Your target regains {DAMAGE1} health immediately, then continues to gain another {DAMAGE2} health over 5 seconds. This ability will continue to build up even if you move.
Waves of Chaos (Tooltip fix)
Rituals will now pulse {DAMAGE1} Corporeal damage to all targets within 30 feet every 3 seconds based on Mastery level of the Ritual.
Disciple of Khaine
Efficient Patching
If Patch Wounds is used on an ally, it will additionally remove an effect from each of your groupmates. This will neither affect you nor trigger when Patch Wounds is used on yourself. Patch Wounds will remove only one effect per target.
Wracking Agony
A merciless attack which deals {BASE RANGE 20-150 DAMAGE} damage to the target. If the target is below 50% hit points, instead inflicts {BASE RANGE 53-399 DAMAGE} damage and will always critically hit.
Devour Essence (Tooltip fix)
You surround yourself or an ally with a devouring aura for up to 5 seconds. Each second, your ally will deal {DAMAGE1} damage to up to 4 enemies within 30 feet of them, and become healed for 50% of all the damage done. You will lose 25 Soul Essence each second, and this effect will end if you run out of Soul Essence to power it with.
Re: RoR Career Builder
Thanks Azarael, that's really great. I'll get the builder updated shortly.
As you've probably noticed, the damage values are static at the moment and not linked to level. Is there any documentation around that relationship (base values + algorithm?). I'd definitely implement that feature if I had the necessary info.
As you've probably noticed, the damage values are static at the moment and not linked to level. Is there any documentation around that relationship (base values + algorithm?). I'd definitely implement that feature if I had the necessary info.
Re: RoR Career Builder
The scaling for an ability varies, and it's probably more effort than it's worth to implement Strength scaling etc. Base values are exportable from the client, though RoR uses an approximation atm (linear interpolation between level 1 and level 40 base value.)
Re: RoR Career Builder
Fair enough. If the situation changes, if say data becomes available via an api endpoint or whatever then please give me a nudge. I'm more than happy to integrate whatever I can to make the builder more useful for the community.Azarael wrote:The scaling for an ability varies, and it's probably more effort than it's worth to implement Strength scaling etc. Base values are exportable from the client, though RoR uses an approximation atm (linear interpolation between level 1 and level 40 base value.)
- Genisaurus
- Former Staff
- Posts: 1054
Re: RoR Career Builder
I suppose I should really finish working on that API, huh. Tell you what, could you share the tooltips you have for abilities? That would save me a chunk of time.Turino wrote:Fair enough. If the situation changes, if say data becomes available via an api endpoint or whatever then please give me a nudge. I'm more than happy to integrate whatever I can to make the builder more useful for the community.Azarael wrote:The scaling for an ability varies, and it's probably more effort than it's worth to implement Strength scaling etc. Base values are exportable from the client, though RoR uses an approximation atm (linear interpolation between level 1 and level 40 base value.)
Re: RoR Career Builder
That would be great. I've been working with static JSON up to now. You can find it all in the Github repo here:Genisaurus wrote:I suppose I should really finish working on that API, huh. Tell you what, could you share the tooltips you have for abilities? That would save me a chunk of time.Turino wrote:Fair enough. If the situation changes, if say data becomes available via an api endpoint or whatever then please give me a nudge. I'm more than happy to integrate whatever I can to make the builder more useful for the community.Azarael wrote:The scaling for an ability varies, and it's probably more effort than it's worth to implement Strength scaling etc. Base values are exportable from the client, though RoR uses an approximation atm (linear interpolation between level 1 and level 40 base value.)
https://github.com/mattyrichards/ror-ca ... /abilities
(I'll be updating this with Azarael's info this evening)
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Re: RoR Career Builder
The career builder has now been updated with all of Azarael's latest updates. If I've made any typos/mistakes/omissions please let me know. Cheers, T.
Re: RoR Career Builder
BG trees aren't updated. Please fix it.
Thank you great work
Thank you great work
<Fusion>
Riphael - Black Guard.
Meridin - Sorcerer.
<FusionII>
Ripliel - Shadow Warrior.
Arfi - Swordmaster.
Very Serious Warhammer Online Montage
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