Patch to add fall damage.
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Re: Attempt to add falldamage to server.
I think this will work for right now. I will look into adding checks for these punts later. Feel more then welcome to do more work on the patch if you want to but I got 5 hours in on this and I want to play some. I had a really shitty day.
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Re: Attempt to add falldamage to server.
not this is not possible as i stated before when you get knockback from DW bridge and you fall for around 7 seconds you get no damage, KB give you immunity until you touch ground, otherwise play ins some spot would become impossible ppl will get aoe KB to death an it's alredy possible some timesLondo wrote:I believe fall damage in war was based on duration of free fall. It's a simple matter of just keeping track of free fall state and duration (one of values in PLAYER_STATE2 indicates if player is in free fall). If free fall was triggered by ability, then give fall damage immunity for 6-7 seconds. (So players punted off a cliff would die when hitting the ground).
1 sec = no damage
2 seconds 20% damage
3 seconds 60% damage
and so on.
immunity get lost when you touch wall/ground etc ( maybe even other player too with collision not sure about this)
Re: Patch to add fall damage.
That sounds more like a function of the spell then a check in fall damage.
Re: Patch to add fall damage.
Furthermore don't confuse falling with sliding, which was possible to climb down some slopes.
Dying is no option.
Re: Patch to add fall damage.
Gud stuff tho be aware when zoning u sometimes start by falling from a great height which wud end in death.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
Re: Patch to add fall damage.
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.
Re: Patch to add fall damage.
It is built to filter out every slide I tried. If you want test it and see
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- RyanMakara
- Posts: 1563
Re: Attempt to add falldamage to server.
Fall damage used to be based on the duration of your fall. This way, you'd take a massive hit of damage if you were stuck and 'falling' on an object.MaxHayman wrote:Good work!
I had a look at this. When teleporting, it would cause you to instantly die. Also doing the damage relative to level isn't a good idea. I did it as a percentage of your maximum health.
Let me know your changes.
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