I have been thinking very deeply about the next steps and where the game could go with the armour sets. I've discussed with a number of players and they are keen for this style of gear acquisition to be implemented. What I have come up with is a way to make a dungeon, scenario or rvr a method to acquire an armour set and weapon.
Firstly I felt it would be good to have a variety of end gear sets like sovereign. However, each armour set has the same number of pieces like sovereign (I believe sovereign armour had 8 parts to it) and comes from a different source, such as dungeon, scenario or rvr and is designed to cater to a certain play through its unique set bonuses as well as offer players custom appearances. For instance if we take the witch elf class, by doing scenarios a witch elf could buy the Warlord set which is more offensive than sovereign with its set bonus being an AP drain much like it was in live.
The sovereign set could be slightly more balanced and bought through rvr. However, an example of a defensive set would be sentinel from the bilerot burrow and blood wrought enclave, this would be more defensive offering increased toughness and resistances and supporting the witch elf path of suffering. It would be 8 pieces like sovereign and have defensive stats to match sovereign.
The Bastion Stair armour would be an anti magic based set and quite aggressive. This way the pve section of the game could have a more meaningful impact on the game offering players alternatives to just rvr and scenarios but also giving players the opportunity to use pve to supplement their armour. I felt that it would be good if each dungeon also had an epic weapon for players to collect. Please let me know if you agree dev's so we can have a more in depth discussion.