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[Implementation Feedback] Morale Gain

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spikespiegel84
Posts: 303

Re: [Implementation Feedback] Morale Gain

Post#91 » Sun Jan 08, 2017 9:21 pm

What I am scared of, Aza, is that more gain in bigger numbers will make small scale parties even weaker against wbs / zerg. At the point that zerging is an effective advantage.
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Azarael
Posts: 5332

Re: [Implementation Feedback] Morale Gain

Post#92 » Sun Jan 08, 2017 11:00 pm

It's based on enemies nearby and group (not warband) size. Your own force's size has nothing to do with it.

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spikespiegel84
Posts: 303

Re: [Implementation Feedback] Morale Gain

Post#93 » Mon Jan 09, 2017 9:31 am

Ok perfect. So basically we gain more morale I.e. against more enemies? Or less? Is there a formula you can share?
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Gerv
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Re: [Implementation Feedback] Morale Gain

Post#94 » Mon Jan 09, 2017 10:01 am

Yes, that is the basics. The formula is on page 2 of this thread.

viewtopic.php?f=42&t=18264

There is a lot of discussion in this change log thread and the previous pages of this balance discussion one we are in atm.
Sia - DoK - Lords
Boyd - WP - O.S.

Keinhoran
Posts: 8

Re: [Implementation Feedback] Morale Gain

Post#95 » Thu Jan 12, 2017 11:16 pm

I managed to read 5 pages of this topic about morale gain and morale loss.
My question to the devs is this:
Do you feel that both factions have the same tools in burning the morale of their opponents in wb/grp vs wb/grp scale?

Keinhoran
Posts: 8

Re: [Implementation Feedback] Morale Gain

Post#96 » Fri Jan 13, 2017 9:33 pm

Still no answer....

zwerrie
Posts: 92

Re: [Implementation Feedback] Morale Gain

Post#97 » Fri Jan 13, 2017 9:52 pm

Ok, so from what ive seen in the lakes now is... Order has no tools to counter the morale drain/dump of the destro. 1 Marauder is enough to drain AP and to burst our morale back to 0 in like 3 aoe hits. Yes order have better m2/m3 burst morale but we cant seem to get even to morale 1 when there is 1 marauder in the warband.. this is clearly working as intened... phalanx (ab)using this..
there`s been said we have a `window` to win a fight, can tell there is none
no salt just observation

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faiden
Posts: 96

Re: [Implementation Feedback] Morale Gain

Post#98 » Sat Jan 14, 2017 3:43 pm

zwerrie wrote:Ok, so from what ive seen in the lakes now is... Order has no tools to counter the morale drain/dump of the destro. 1 Marauder is enough to drain AP and to burst our morale back to 0 in like 3 aoe hits. Yes order have better m2/m3 burst morale but we cant seem to get even to morale 1 when there is 1 marauder in the warband.. this is clearly working as intened... phalanx (ab)using this..
there`s been said we have a `window` to win a fight, can tell there is none
no salt just observation
Have you tried doing this?
https://www.youtube.com/watch?v=mOWnlwLUvKA
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https://www.youtube.com/watch?v=LRq_SAu ... tu.be&t=73
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Keinhoran
Posts: 8

Re: [Implementation Feedback] Morale Gain

Post#99 » Sat Jan 14, 2017 9:45 pm

Well still there is no answer from devs about balancing the morale drain capabilities of destro.

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Natherul
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Re: [Implementation Feedback] Morale Gain

Post#100 » Sat Jan 14, 2017 9:47 pm

Keinhoran wrote:Well still there is no answer from devs about balancing the morale drain capabilities of destro.
If we are not responding then its probably because we dont want to answer something or do not have a clear picture of the situation. The team reads pretty much every post on the forum, posting the same question over and over is not helping tbh

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