I would like to comment on the Envenomed Blade/Fervor being cleansable change. This will be more from a Witch Elf point of view, but as Witch Hunters are mirrors, this will apply to them as well.
The we and wh are classes that have a lot of buffs and situational attacks to the point that they lack attacks that can fit into a good rotation like many classes. As such they rely on their spammable attacks more than other classes. (in case people reading this wondered why we spam agonizing wounds, this is a big part of the reason)
Suffering is already a pretty poop line. Hindering the spammable (which needed help, being only spammable 3 times) hurts a line that needs love.
The reason this is a big nerf is, if the damage is cleansable, it is not reliable. Envenomed Blade is the backbone of the damage for someone Suffering spec (as I mentioned, Witch Elves don't have a lot of attacks to rotate in). If I can't rely on the damage of the ability I'm using the most, then that hurts the entire line.
Having said that, and as much as I like the idea of a dot spec line, I wonder if a better solution would be to change Envenomed Blade to do non physical damage. Suffering does a lot of corporal or spirit damage already, so changing Envenomed Blade to one of those damage types would be in line with the rest of Suffering. Envenomed Blade needed help as is since it only stacks 3 times, so you have to rely on another spammable, like Agonizing Wounds, to fill in the gaps. Making Envenomed Blade do straight corporal damage would keep the ability in with the line and different from slice or agonizing wounds, and fix both issues with the ability.
[Implementation Feedback] Patch Sept 18 2018
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Re: [Implementation Feedback] Patch Sept 18 2018
I like this direction you guys are going for, is it possible to revert Slayer and Choppa changes as well the bad ones?
- peterthepan3
- Posts: 6509
Re: [Implementation Feedback] Patch Sept 18 2018
An ability that can DoT crit for 700/800+ at fast intervals - with no CD - should not be uncleansable. It also messed up somewhat with covering one's heal debuffs (particularly from WH PoV).Ummagumma wrote: ↑Wed Sep 19, 2018 1:06 am I would like to comment on the Envenomed Blade/Fervor being cleansable change. This will be more from a Witch Elf point of view, but as Witch Hunters are mirrors, this will apply to them as well.
The we and wh are classes that have a lot of buffs and situational attacks to the point that they lack attacks that can fit into a good rotation like many classes. As such they rely on their spammable attacks more than other classes. (in case people reading this wondered why we spam agonizing wounds, this is a big part of the reason)
Suffering is already a pretty poop line. Hindering the spammable (which needed help, being only spammable 3 times) hurts a line that needs love.
The reason this is a big nerf is, if the damage is cleansable, it is not reliable. Envenomed Blade is the backbone of the damage for someone Suffering spec (as I mentioned, Witch Elves don't have a lot of attacks to rotate in). If I can't rely on the damage of the ability I'm using the most, then that hurts the entire line.
Having said that, and as much as I like the idea of a dot spec line, I wonder if a better solution would be to change Envenomed Blade to do non physical damage. Suffering does a lot of corporal or spirit damage already, so changing Envenomed Blade to one of those damage types would be in line with the rest of Suffering. Envenomed Blade needed help as is since it only stacks 3 times, so you have to rely on another spammable, like Agonizing Wounds, to fill in the gaps. Making Envenomed Blade do straight corporal damage would keep the ability in with the line and different from slice or agonizing wounds, and fix both issues with the ability.
Re: [Implementation Feedback] Patch Sept 18 2018
We're not going to do blanket reversions of stuff which has already been done going forward. WL is a unique case which I'm sure we can all appreciate is a sensitive subject. Each ability is assessed as part of the larger class picture, within the larger realm balance (wb, 6v6). If that means that something that was done previously is viewed as needing a reversion, primarily due to the assessment, then something will be done for that ability/tree.
<Salt Factory>
- Bowldancer
- Posts: 293
Re: [Implementation Feedback] Patch Sept 18 2018
And what about
I mained Giantslayer for over 6 years and the Spellbreaker revamp to "Destroy Confidence" was revolutionary not evolutionary.
I know it is very strong in a vacuum and i can see why theorybalancer who never played the spec considered it a good idea but
it drastically changed the synergies within the tree and the way the spec plays to the point that i no longer enjoy it and basically quit playing.
It was a very AP-efficient relentless but highly fragile maniac with strong debuffs and a short high burst window - now it feels like a shatter bot.
There are two weak tactics in the tree you could have worked with instead (Breaking Point, Determination). An Armor-Bypass and the tree would have been done.That i would have considered evolutionary.
?ReturnOfReckoning wrote: ↑Tue Sep 18, 2018 9:55 am we respect that you have connections to your characters and will be approaching things more in terms of evolution not revolution.
I mained Giantslayer for over 6 years and the Spellbreaker revamp to "Destroy Confidence" was revolutionary not evolutionary.
I know it is very strong in a vacuum and i can see why theorybalancer who never played the spec considered it a good idea but
it drastically changed the synergies within the tree and the way the spec plays to the point that i no longer enjoy it and basically quit playing.
It was a very AP-efficient relentless but highly fragile maniac with strong debuffs and a short high burst window - now it feels like a shatter bot.
There are two weak tactics in the tree you could have worked with instead (Breaking Point, Determination). An Armor-Bypass and the tree would have been done.That i would have considered evolutionary.
Re: [Implementation Feedback] Patch Sept 18 2018
WH/WE Ferver/Envenomed Blade
Having these be made cleansable is both a nerf and a buff, the nerf being that now high tick damage abilities can be counterplayed correctly, the buff being that now they can essentially be used to cover other dots.
Thank You for that. Another cower for EW or BaL.
Pigbutcher - Choppa RR80+
Cyplenkov - Marauder RR80+
Vdova - Witch elf RR80+
Hajzl - Swordmaster RR80+
Roznetka - Engineer RR70+
Cyplenkov - Marauder RR80+
Vdova - Witch elf RR80+
Hajzl - Swordmaster RR80+
Roznetka - Engineer RR70+
Re: [Implementation Feedback] Patch Sept 18 2018
Previously if You speced Spellbreaker, You automaticaly grab Power Thru tactic and 50% AA haste. You were spaming spellbreaker insted of pulverizing strike. Now You can A) grab power Thru tactic + 50%AA haste and spam pulverizing strike(the same tooltip dmg) or do B) spec Violent impact + optionaly Breaking point and do chain of spellbreaker+devastate+Deatblow in Yellow with 75% dmg bonus.Bowldancer wrote: ↑Wed Sep 19, 2018 5:24 am And what about?ReturnOfReckoning wrote: ↑Tue Sep 18, 2018 9:55 am we respect that you have connections to your characters and will be approaching things more in terms of evolution not revolution.
I mained Giantslayer for over 6 years and the Spellbreaker revamp to "Destroy Confidence" was revolutionary not evolutionary.
I know it is very strong in a vacuum and i can see why theorybalancer who never played the spec considered it a good idea but
it drastically changed the synergies within the tree and the way the spec plays to the point that i no longer enjoy it and basically quit playing.
It was a very AP-efficient relentless but highly fragile maniac with strong debuffs and a short high burst window - now it feels like a shatter bot.
There are two weak tactics in the tree you could have worked with instead (Breaking Point, Determination). An Armor-Bypass and the tree would have been done.That i would have considered evolutionary.
I like current spellbreaker more than original one(but its me) and now You have another option how to play full Giantslayer tree which is not that suicidal like the one with power thru tactic.
Pigbutcher - Choppa RR80+
Cyplenkov - Marauder RR80+
Vdova - Witch elf RR80+
Hajzl - Swordmaster RR80+
Roznetka - Engineer RR70+
Cyplenkov - Marauder RR80+
Vdova - Witch elf RR80+
Hajzl - Swordmaster RR80+
Roznetka - Engineer RR70+
Re: [Implementation Feedback] Patch Sept 18 2018
New spellbreaker can hit damn hard.
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Re: [Implementation Feedback] Patch Sept 18 2018
Huge thx for all that you guys are doing.
Many ppl seems to miss out on the no.1 core here...
Spoiler:
Starfkr
Re: [Implementation Feedback] Patch Sept 18 2018
Problem, with skills like stackable spamming dots like Fervor lays in thing, that every time that you add a stack the dot timer resets and you have to wait 2 sec for first tick(so if you spam it 3 times first tick gonna be only in 5 sec, anyone rather spam pure dmg skill than that) - my suggestion is make those stacks ticks independent, so they could tick together but with each other small ticks. Or make it first tick on apply - so you can get hit - tick - hit- tick, hit - tick, tick, tick, tick.peterthepan3 wrote: ↑Wed Sep 19, 2018 1:14 am An ability that can DoT crit for 700/800+ at fast intervals - with no CD - should not be uncleansable. It also messed up somewhat with covering one's heal debuffs (particularly from WH PoV).
(btw. Maras have the same skill "Rend")
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