New fort with no pop limit is horrid.
- Its all about BLOB and zerg. I don't think those maps were designed to hold that many players.
- All tactics are gone. ATM if you are defending and on top of that You have like 2-3 more WBs on your side attackers cannot do anything. Being in organized WB doesnt work cuz Defenders have closer respawn / time to get to BOs and they can blob up follow blob clowkwiese and heal doors. No coordination, tactics needed there. Its kinda like fighting people at their Warcamp...
- To few entrances, 1 inner postern for mdps only, spiky doors, not wide enought doors and lag. LAG LAG LAG.
- #xrealm And the worst of the worsts. People switchting to defending or more bloby side.
Please consider putting old system back in place or find other solutions.
Few ideas if no limits on forts:
- fixing fort xrealming: once you get contribution in last zone you get TICKET (decays in 24h) that when you use gives you buff: " 30 min, you get contribution in fort". Its a lesser evil solution. People can still switch to other side but no ticket = no reward (most people will not join if no rewards = less zergs mby?) IF they have active TICKET from other day, they can join and get contri and rewards. Seems fair if they actually contributed to capturing last zone.
- We need more entrances both in outer and inner
- Split up BOs or add more BOs far outside of defenders reach (behind or in front/side of fort?) so the blob cant just go clockwise and melt stuff = they have to split resources = chance for attackers to strike.
- Make forts Race with time -remove healing doors with this number of people - reasoning if defenders controll the game they will and should be able to do it thru all time. No need for healing doors cuz they have also Lord defense chance to turn it around. This allows for ninja caps for attackers, roamers ect. Defenders need to stay alert and not just blob and funnell walls and if they get cocky and push to attackers WC again ninja caps and more tactics aveilable to attackers.
- make special WB leader chat only, helps to organise pugs
and last idea LIMIT THE FORTS and make special scenario active while fort is being played that drops invader medals 5 for wining, 3 losing, make that scenario 24vs24, lasts 30 min and no surrender, this way people that didnt get to play fort get to do SC and still have fun and rewards...
in the end we all want fun pvp right?