Did u really just compare my statement about 1v1ing another melee being a pita for the other player, to one WH going up against a party?Gunlinger wrote: ↑Wed Apr 08, 2020 4:47 pmjokerspsycho wrote: ↑Wed Apr 08, 2020 2:49 pmMeans that, especially WH, are well off in melee combat atm. Think as if you were any other melee. Wh engages, stuns you 3s, repost 4s parry, shroud for 7s of dodge, likely get your m1 off at this point for 7s of dodge and parry.
On his engagement and after, as a melee, you cannot take action vs that WH for 21s. Even without that stun, still 18s of 100% parry. They have good defensive for the design of the class imo.
-Wh engages, uses Opener, stuns you 3s (2.5s time for him because 1 GDC is the button+Animation of Opener and KD ), [3 Accusations gained by Opener(2) and KD(1)]
-Builds up 2 more Accusations by Seeker's Blade(1) and Torment(1)
-Enemy almost in standing up animation- (Enemy in Coms with Group will get focus Heal/Bubble at this point)
-BaL or other Finisher applied.
-Enemy stands up and Detaunts, uses CC, potts, attacks or all of that in order of his choice - (Enemy in Group with or without Coms will get focus Heal/Bubble or CLEANSED OFF WHs biggest Finischer)
-some AA and 1, 2 or 3 skills ( or standing/laying/send flying by CC + snared) (being detaunted and or hitting defence skill/Absorb/pott)
-repost 4s parry (3 sec to use other Skills because of the Animation) building up some Accusations and using shroud for 7s of DISRUPT (6 to use other Skills because of the Animation AND
Parry time is OVER) every Caster in range tryes to apply dot rotation.
some AA and some Potting Absorb and definatly AP.
-Enemy and other meele's beginn the gangrape
-some AA or being CCed to the ground by now.
-m1 off at this point for 7s of dodge and parry. (50/50 Chance to even being able to use m1 because of CC and or Moral drain)
-getting rekt or getting away (lol snare lol 100% chance to get set back on hit while casting Stealth lol even if in Stealth Magus and Squig pet still on target)
Rippost WH? 2010 Called and asks you to stop trolling.
The guy suggested shroud giving a 7s dodge with the disrupt so u can pop shroud after the kd, dodge any cc, disrupt the detaunt, solo, this should be enough time to get close to killing even with potting, then let them detaunt, pool ap, they cc and either run or try and kill u in their 2 skills they get during that cc then pop parry and kill.
Again solo vs melee it would be annoying and unneeded. Ofc going up against a group it wouldn't work. That was stupid to even bring up