+1
Solo roaming specs are not good for forts, so it could help both sides attacking/defendinG
[Suggestion] Fort Respec
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Ads
Re: [Suggestion] Fort Respec
Yup, sounds like a good idea
Bricksana 8X SM, Bricksona 8X WH, Bricksone 7X Engi, Bricksorno 6X RP, Bricksonor 4X SW
Re: [Suggestion] Fort Respec
I mean, more flexibility and ways to play you're character as much efficient as possible in more situations are great, no? I throw my + to this suggestion.
I wish we have double spec like in WoW Expansions TBC and Wrath, so you can have 1 active and 2'nd in reserve spec that you can change on a fly - oh, the dreams. Imaging you have solo/roam build and AoE\City\Fort etc. build on you're hand and you dond't need to interrupt you're gameplay going to city and change renown\talents ..
Would be better, or not?
I wish we have double spec like in WoW Expansions TBC and Wrath, so you can have 1 active and 2'nd in reserve spec that you can change on a fly - oh, the dreams. Imaging you have solo/roam build and AoE\City\Fort etc. build on you're hand and you dond't need to interrupt you're gameplay going to city and change renown\talents ..
Would be better, or not?
Re: [Suggestion] Fort Respec
No need for anywhere trainer, just add trainer to Forts
Re: [Suggestion] Fort Respec
fair point. I didn't think about the M4 issue or the fact that you might have been roaming instead of sieging.CountTalabecland wrote: ↑Tue Oct 20, 2020 3:46 pm There used to be but then it was removed.
@Farng84. It depends on the class. Some classes (especially when playing pug) probably dont need to slot M4s from the trees. Also depends on level/rr.
Slayer for instance doesn't always have the points to bring normal AoE build + Doomseeker and it would be a QoL improvement to be able to change into a morale focused spec at the fort and not necessarily have to gimp your AoE build in the zone before in anticipation of need M4 morale drops in forts.
But even without that issue it would be good to have them, I think. It happens that (for example) defenders are few and ppl run straight from scenario or similar, that way they could have a quick respec
Re: [Suggestion] Fort Respec
There is a trainer in forts. But it is only available during stage 1. But I've actually already made it persist until the end of the fort before this proposal, just not released yet. So way ahead of you
Source Developer
- nebelwerfer
- Posts: 648
Re: [Suggestion] Fort Respec
Good to hear, is it for both sides ?
and also are there any plans of making the fort rally flags near the endzone warcamps active ? It's not seldom you hear people raging in region chat because people are ganking them on the way to fort and they lose their reservation, or that they are being bypassed by a lot of people and nobody stop to rez or help them out while they're being picked off etc. Very frustrating, very uneccesary
and also are there any plans of making the fort rally flags near the endzone warcamps active ? It's not seldom you hear people raging in region chat because people are ganking them on the way to fort and they lose their reservation, or that they are being bypassed by a lot of people and nobody stop to rez or help them out while they're being picked off etc. Very frustrating, very uneccesary
- CountTalabecland
- Posts: 989
Re: [Suggestion] Fort Respec
So Is that for the attacker's encampment as well? I seem to recall that there used to be a trainer and a healer. I could swear I dont see the guy with the target over his head anymore, maybe I don't notice now that at a higher rr its easier to have 1 go to spec.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
Ads
Re: [Suggestion] Fort Respec
+1 that would be awesome !
Attackers got one so why not defenders aswell
Attackers got one so why not defenders aswell
Who is online
Users browsing this forum: Moonbiter and 40 guests