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[Suggestion] Blobfest

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saupreusse
Former Staff
Posts: 2581

Re: [Suggestion] Blobfest

Post#11 » Sat Nov 29, 2025 10:52 am

georgehabadasher wrote: Sat Nov 29, 2025 10:39 am
saupreusse wrote: Sat Nov 29, 2025 10:27 am
georgehabadasher wrote: Thu Nov 27, 2025 2:06 pm I think you're on to something with the BO buff not being strong enough. However, I think most players and warbands would just drop their war material at central BOs like Martyr's Square or whatever the middle BO in Eataine is called. I think a simpler and less drastic solution would be to have the BO buff also add 30% chance for crest drops (including zone lock crests) in addition to giving a crest for capturing the BO.

This game needs more incremental changes and fewer overhauls.
there are many different solutions to this:
- exponentially increase rewards depending on how many BOs you control
- put a cooldown on how often you can turn in your war material at the same BO
As an incentivization system, I think the will have limited success because players don't perceive realm-wide objectives as within their control and you also run into something analogous to the tragedy of the commons. It's in the common interest to capture BOs, but individuals who pursue kills and ignore objectives will reap the benefits at a greater rate than those who actually claim objectives.

The second wouldn't make an impact unless the war material decays.
The war material decays as I wrote in the original post.
Picture this: you fight a lot and make a lot of war material that decyas in n minutes. You can turn it in at the center BO once, then you are locked out from turning in war material there for another n minutes. So your next turn in point for war material will most likely be a different turn in point, so you will want to visit or actually fight for a different BO ==> you can't ignore BOs completely.
Players who kill more will be rewarded more, absolutely fine in my opionion.
BUT: This all means nothing without a campaign, lol ;) Having a working campaign would be the biggest carrot for players to play the zones.

While yes, ofc you have to kill to get the most war material, but in order to actually turn this war material into rewards you would have to at least visit one BO controlled by your realm. And that's actuallly really good, because this means people who don't want to capture BOs don't really have to change their playstyle. At the most they have to capture a single BO every n minutes.
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georgehabadasher
Posts: 317

Re: [Suggestion] Blobfest

Post#12 » Sat Nov 29, 2025 2:58 pm

saupreusse wrote: Sat Nov 29, 2025 10:52 am
georgehabadasher wrote: Sat Nov 29, 2025 10:39 am
saupreusse wrote: Sat Nov 29, 2025 10:27 am

there are many different solutions to this:
- exponentially increase rewards depending on how many BOs you control
- put a cooldown on how often you can turn in your war material at the same BO
As an incentivization system, I think the will have limited success because players don't perceive realm-wide objectives as within their control and you also run into something analogous to the tragedy of the commons. It's in the common interest to capture BOs, but individuals who pursue kills and ignore objectives will reap the benefits at a greater rate than those who actually claim objectives.

The second wouldn't make an impact unless the war material decays.
The war material decays as I wrote in the original post.
Picture this: you fight a lot and make a lot of war material that decyas in n minutes. You can turn it in at the center BO once, then you are locked out from turning in war material there for another n minutes. So your next turn in point for war material will most likely be a different turn in point, so you will want to visit or actually fight for a different BO ==> you can't ignore BOs completely.
If it decays, then it's going to be a frustrating feature. What if you have to go suddenly? No rewards. If the server crashes? No rewards. What if there's a mega blob on every BO? etc
Players who kill more will be rewarded more, absolutely fine in my opionion.
BUT: This all means nothing without a campaign, lol ;) Having a working campaign would be the biggest carrot for players to play the zones.

While yes, ofc you have to kill to get the most war material, but in order to actually turn this war material into rewards you would have to at least visit one BO controlled by your realm. And that's actuallly really good, because this means people who don't want to capture BOs don't really have to change their playstyle. At the most they have to capture a single BO every n minutes.
I think you missed my point. You're trying to motivate players to hold BOs by exponentially increasing rewards for controlling BOs. That won't significantly affect player behavior for the reasons I outlined in my previous post.

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