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[scenarios] barriers

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Alubert
Posts: 623

Re: [scenarios] barriers

Post#11 » Sat Nov 29, 2025 2:46 pm

JohnnyWayne wrote: Sat Nov 29, 2025 11:58 am
Alubert wrote: Sat Nov 29, 2025 11:05 am Before the changes related to SC matchmaking come into effect, you can quickly deal with prem farming pugs.

Yes and you had range premades withdrawing into guards or warcamps to farm enemies. And no, you could not just "let them be" that is not something you can do against a range premade that consantly harrases you. Until a better solution is found, this is certainly the better of the two bad ones that currently exist.

One idea is making the barriers passable again after like 30 seconds once you passed them.
So what?
If they don't want to, they don't have to attack the WC.
The point is that the opponent shouldn't be able to get a free kill just because you crossed the barrier.

Especially since we all know how mele train vs Rdps ends.

Rdps has to kite, and if there's nowhere to go, i.e. the WC, it equals a dead Rdps.

To those who don't see the problem.
Imagine that the devs come up with a wonderful idea (like they did with barriers in SC) and surround the entire ORVR with a barrier, including the WC. Once you leave, you can't come back.

I see that there are those who still don't see what is obvious to others. Like back when some defend SL broken Rampage.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 70+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 60+ / Uposledzonyjez IB 60+

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calipso
Posts: 74

Re: [scenarios] barriers

Post#12 » Sat Nov 29, 2025 3:03 pm

Alubert wrote: Sat Nov 29, 2025 2:46 pm
JohnnyWayne wrote: Sat Nov 29, 2025 11:58 am
Alubert wrote: Sat Nov 29, 2025 11:05 am Before the changes related to SC matchmaking come into effect, you can quickly deal with prem farming pugs.

Yes and you had range premades withdrawing into guards or warcamps to farm enemies. And no, you could not just "let them be" that is not something you can do against a range premade that consantly harrases you. Until a better solution is found, this is certainly the better of the two bad ones that currently exist.

One idea is making the barriers passable again after like 30 seconds once you passed them.
So what?
If they don't want to, they don't have to attack the WC.
The point is that the opponent shouldn't be able to get a free kill just because you crossed the barrier.

Especially since we all know how mele train vs Rdps ends.

Rdps has to kite, and if there's nowhere to go, i.e. the WC, it equals a dead Rdps.

To those who don't see the problem.
Imagine that the devs come up with a wonderful idea (like they did with barriers in SC) and surround the entire ORVR with a barrier, including the WC. Once you leave, you can't come back.

I see that there are those who still don't see what is obvious to others. Like back when some defend SL broken Rampage.
If you had the urge to redesign a whole mood in order to catch certain classes, it is completely wrong.
Is either a problem with balanced class has or ,as a player, not being skilled enough to deal with that class.

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