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Fang Hoppers hide and 100,000 squigs

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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TenTonHammer
Posts: 3807

Re: Fang Hoppers hide and 100,000 squigs

Post#51 » Wed Jan 11, 2017 5:32 pm

porkstar wrote:
TenTonHammer wrote:If the "original" cloak design turns out to be cool then ill go back and farm t1 orc squigs...
I saw a Sh wearing it a few weeks ago. Forgot the name. It's scaly and green. Looks like the original to me.
Nah thats the current model that the game is using, but apparently its the wrong model...
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porkstar
Posts: 721

Re: Fang Hoppers hide and 100,000 squigs

Post#52 » Wed Jan 11, 2017 5:41 pm

TenTonHammer wrote:
porkstar wrote:
TenTonHammer wrote:If the "original" cloak design turns out to be cool then ill go back and farm t1 orc squigs...
I saw a Sh wearing it a few weeks ago. Forgot the name. It's scaly and green. Looks like the original to me.
Nah thats the current model that the game is using, but apparently its the wrong model...
Oooooh! And the plot thickens.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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RyanMakara
Posts: 1563

Re: Fang Hoppers hide and 100,000 squigs

Post#53 » Wed Jan 11, 2017 8:24 pm

porkstar wrote:
Razid1987 wrote:
The item has no stats, but that just makes the investment of time that more impressive / crazy. If you see someone with that cloak, you KNOW they worked f***ing hard for it. That's worth admiration, awe, or even confusion.
The cloak appearance is impressive. It looks amazing. The only awe striking thing about it is this thought; You seriously had 35-50 extra hours of time for that?!?! F****K Or... You didn't get caught botting?!?! Nice!

Since I see database developers in this thread, I have a better suggestion. Find a few unused cloak skins, something awesome and textured like the Fanghopper, and make two rewards based on player kills in RvR. 10k and 50k? It's something I will never see. Not only does it indicate how much time you have to play the game but also how well you spend that time.

Doesn't RvR kills already have some reward? Like some super lame trophy or something?
1. Don't have access to such cloaks yet, not even sure if there's any more in the database to use.
2. Adding RvR killcount tracking alongside reward systems in the ToK are not yet supported.
3. There are plenty of unused trophies that were intended as ToK unlocks.

There used to be title rewards for 1k, 10k and even 100k PvP kills. Perhaps with client control we could make custom cloak textures for certain prestige achievements. However, these prestige achievements would be centered around aesthetics, which isn't the prime focus of the people needed to code them. Database developers cannot code such things at the moment.
Image

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porkstar
Posts: 721

Re: Fang Hoppers hide and 100,000 squigs

Post#54 » Thu Jan 12, 2017 1:39 pm

RyanMakara wrote:
porkstar wrote:
Razid1987 wrote:
The item has no stats, but that just makes the investment of time that more impressive / crazy. If you see someone with that cloak, you KNOW they worked f***ing hard for it. That's worth admiration, awe, or even confusion.
The cloak appearance is impressive. It looks amazing. The only awe striking thing about it is this thought; You seriously had 35-50 extra hours of time for that?!?! F****K Or... You didn't get caught botting?!?! Nice!

Since I see database developers in this thread, I have a better suggestion. Find a few unused cloak skins, something awesome and textured like the Fanghopper, and make two rewards based on player kills in RvR. 10k and 50k? It's something I will never see. Not only does it indicate how much time you have to play the game but also how well you spend that time.

Doesn't RvR kills already have some reward? Like some super lame trophy or something?
1. Don't have access to such cloaks yet, not even sure if there's any more in the database to use.
2. Adding RvR killcount tracking alongside reward systems in the ToK are not yet supported.
3. There are plenty of unused trophies that were intended as ToK unlocks.

There used to be title rewards for 1k, 10k and even 100k PvP kills. Perhaps with client control we could make custom cloak textures for certain prestige achievements. However, these prestige achievements would be centered around aesthetics, which isn't the prime focus of the people needed to code them. Database developers cannot code such things at the moment.
yeah I hear you. Cosmetics aren't really priority.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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Jaycub
Posts: 3130

Re: Fang Hoppers hide and 100,000 squigs

Post#55 » Thu Jan 12, 2017 2:06 pm

porkstar wrote:Cosmetics aren't really priority.
Spoiler:
Image
<Lords of the Locker Room> <Old School>

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porkstar
Posts: 721

Re: Fang Hoppers hide and 100,000 squigs

Post#56 » Thu Jan 12, 2017 2:19 pm

Jaycub wrote:
porkstar wrote:Cosmetics aren't really priority.
Spoiler:
Image
Spoiler:
Image
;)
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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