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[Suggestion] inserting pve teleportation points

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Noiree
Posts: 369

[Suggestion] inserting pve teleportation points

Post#1 » Thu Feb 02, 2017 8:01 pm

Everybody comes across this massively annoying trips through PVE areas from one chapter to the other, at the latest when doing the epic weapon quests. The routes are redicously long which was already a massive nuisance on live but pve could be easier avoided there. Direct flight points aren't an option in ROR because the maps can't be changed (and shouldn't - too much chaos). So, I came up with one idea that might be interesting and potentially doable:

Insert an NPC (or refunction an existing one) in each PVE chapter, which offers repeatable quests like e.g. in Kadrin Valley order side "Teleport to chapter 15" when in chapter 16 or "Teleport to chapter 16" when in chapter 15. If the quest was accepted, there should be an object to interact with that triggers the act of teleporting, like a box or a sphere. To get rid of the quest in the tome, there could be an interaction for no payment (payment as in XP or currency) with the other teleportation quest NPC. One could also keep the quest for future uses of the teleportation object.

If you want to take currency out of the game, you could use the, as of now, useless teleportation stones from talisman making as currency for transportation. Which would offer another way of inserting teleportation: a vendor for teleportation orbs. You trade in a currency of your choice to get a transportation object, that is consumed by usage. Altough this approach is more complex and allows more exploitation as it wouldn't be limited to a certain area.

To limit possible problems, it should only be possible to teleport within one area. Teleporting from WC to PVE could be inserted but it could interfere with oRVR, although it might add some thrill as you can't know where your enemy comes from.


If this raises interest on dev's side, I'm willing to gather NPC names, quest names and coordinates, to lower the database people's workload.


This is all of course under the assumption that it is possible to set up new teleportation points.
Noiree - Archmage
Annnoying - Disciple of Wayne

gone with the wipe - RIP:
Annoying Lilpieceofsh - Disciple of Khaine, Bikinibabe Withoutbeach - Sorceress, Kekshirn Derkruemlige - Shaman

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Bastion
Posts: 68

Re: [Suggestion] inserting pve teleportation points

Post#2 » Mon Feb 06, 2017 1:53 pm

Yeah, this could be cool!

The command can be .tp and has a restriction, you can't use on RvR zones or SCs (obviously) and you can't go to enemy camps xD

After you put a number for each pair (1= dwarfs, 2= empire, 3=high elves) and (1= o&g, 2= chaos, 3= dark elves) And after this, you choose the chap you want move, for example, chap 13 dwarfs

.tp 1 13 (In Order Side) in destro side will move you to Greenskins chap 13.

The cost to use this command must be expensive, more than take a Flymaster, for example T2 (chap 5-9) with Flymaster costs 20 silver, with TP would must cost 50 silver for example..

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Bretonnia was a shield for Wood Elves, normal, they have Toughness 3 also know like paper elves.

lastalien
Posts: 456

Re: [Suggestion] inserting pve teleportation points

Post#3 » Mon Feb 06, 2017 2:00 pm

It is necessary to take account of the emergence of routes to optimize the appearance in the RVR. Such teleports can enable fast to transfer forces from one end of the map to another.
Petitbras (SW), Threeend (BW), Arrgoor (SL), Popovich (KoTBs), Semenich (Eng), Ancle (WP), Lastalien (WL), Alienessa (AM)

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