This is a short simple suggestion to make AoE cannons require more players to use, in a way similar to rams.
Right now the disposition of AoE cannons favors the larger groups and zergs. Especially when it comes to open field combat. Larger groups have a better ability to protect and escort the cannons. This has really lead to a point where now on active nights you have solo players or small groups that follow around larger warbands / zergs to use cannons to farm kills, and in a shutout situation you may have a lone warband trying to fight 3-4 warbands, which have half a dozen AoE cannons, making any kind of fight impossible. This helps reinforce a vicious circle of events where more people give up, and afk in the WC waiting for defeat bags.
You also see a lot more cheeky borderline exploit placement of cannons in odd places, like on the cliffs behind the destro keep in DW, On the mountain behind the order keep in TM. In the PvE in KV for destro. Players will glitch jump from pve into the keep radius to spawn AoE cannons to pelt the lord rooms, while being largely un-attackable or invisible by the attackers.
To address these two issues my suggestion is to make AoE cannons require 3 players to fire and operate. This makes it more of an investment to drag them around and use them. It also makes cheeky placement more difficult and time consuming to do, and thus limits the amount of cannons put in cheeky places. Finding 2-3 people to put cannons in cheeky places is easier then finding 6-9 people to do the same.
It also has the added benefit of fitting the lore quiet nicely!
AoE Cannon Suggestion (Cannon Crews)
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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- roadkillrobin
- Posts: 2773
Re: AoE Cannon Suggestion (Cannon Crews)
If requiring more player to fire em will benefit the larger force even more as they would need to set aside less procentage of their force to fire em then the smaller numbers. #freervrfromcannons
Re: AoE Cannon Suggestion (Cannon Crews)
That is only true if the weaker faction actually has access to cannons.roadkillrobin wrote:If requiring more player to fire em will benefit the larger force even more as they would need to set aside less procentage of their force to fire em then the smaller numbers. #freervrfromcannons
Most of the time they don't, because they do not have ammo from supply drops, and after a keep is lost they don't have access at all.
In the open field it is after a keep loss that cannons are the worst. Which you should be well aware of, since cannon leechers follow your warband where ever you go most nights.
- roadkillrobin
- Posts: 2773
Re: AoE Cannon Suggestion (Cannon Crews)
Well you kinda insinuated that cannons are more benefitial for the larger force since its easier for them to protect the cannons and I was only trying to explain that by forcing more players to oporate the cannons wouldn't solve anything from a population perspective and would actually benefit the larger force.
The killstealing however is someething that needs to be solved at it's core. Allready sugested that everyone assisting and aiding a kill should have a chance on the loot aswell.
The killstealing however is someething that needs to be solved at it's core. Allready sugested that everyone assisting and aiding a kill should have a chance on the loot aswell.
Re: AoE Cannon Suggestion (Cannon Crews)
Cannon crews is nice point. It's strange to see one skinny elf running such a machine Need three skinny elf
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Re: AoE Cannon Suggestion (Cannon Crews)
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