My final word on the subject in regards to the morale gains is that, even with the scales fixed, it would mean that destruction still has an advantage over order in the generation of morales, block orcs, zealots, sorcs and chosens can still generate a faster morale cohesion than order can, i mean apart from AM and brightwizard there is pretty much nothing else they can do when it comes to that particular field, if anything order should have stronger morales simply just compensate but i would not even propose that as an option.roadkillrobin wrote:I explained in my orginal post that I wanted to scrap the progressive morale scaler completly and go back to a static morale gain vallue of 6M/Sec/Groupmember. Awell as scrap the scaler affecting the tactics so they always opperate at full effect. I don't belive this scaler is solving any issues at all. The only thing the reduced static Morale gain and having a upscaler in RVR does is preventing order from reaching M4 in smalle scale.
As compensation I wanted to make M2 Damage abillties much much worse. M3 Slightly worse. and M4's better and more reacheble for everyone. I think the game would play alot better with people reaching M4 in 50-100 seconds, then having to face a M2 with almoast the same damaging effect, after 5-10 seconds of fighting. Thats what i wanna acomplish with my sugestion.
heck dude, i'd be happy to see the morales go the way of the dodo and just simply try to balance around abilities but that is an entirely different corn field.