Because there is zero reason to.Daknallbomb wrote:And nobody use The east free area where no cannons can Hit
[Scenario Mechanics] Mourkain Temple Revamp
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Re: [Scenario Mechanics] Mourkain Temple Revamp
Bashgutz RR82 Borc Vaseryn RR61 SM Krantz RR82 Knight Corvinus RR70 Chosen Mormonty RR72 IB
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer
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Re: [Scenario Mechanics] Mourkain Temple Revamp
Oh If you got pushed you can nice kite back to that area with artifact it gives you time. But ppl perma kite back into Tempel towards spawn
But mostly there is no reason for thats true
But mostly there is no reason for thats true
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Re: [Scenario Mechanics] Mourkain Temple Revamp
People, generally push people towards their spawn, the counter to this is then those people push back to the center, the topic which is currently under discussion is that the cannons on destruction side are able to range all the way to almost the center of the map, order cannons have significantly reduced range, in the context of this your suggestion does not make any sense.Daknallbomb wrote:Oh If you got pushed you can nice kite back to that area with artifact it gives you time. But ppl perma kite back into Tempel towards spawn
But mostly there is no reason for thats true
Bashgutz RR82 Borc Vaseryn RR61 SM Krantz RR82 Knight Corvinus RR70 Chosen Mormonty RR72 IB
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer
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- Game Artist
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Re: [Scenario Mechanics] Mourkain Temple Revamp
It makes sense
IT was meant to be like These : If destru play fair and has the artifact and gets pushed destru should Fall back to that area until that cannon range is fixed. But looks like thats a dream
Think that both sides cannon should have The Same range need no discussion or?
IT was meant to be like These : If destru play fair and has the artifact and gets pushed destru should Fall back to that area until that cannon range is fixed. But looks like thats a dream
Think that both sides cannon should have The Same range need no discussion or?
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Re: [Scenario Mechanics] Mourkain Temple Revamp
The cannon range is part of it, but some other tweaks I think are needed to make it a more fun scenario. Sometimes it can be very fun, and more often one side loses 500-6. The other suggestions in this thread sound like good experimental changes.
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Re: [Scenario Mechanics] Mourkain Temple Revamp
hmm what about that : If one side has the artifact the dmg that Comes from the artifact increase with kills that the other side makes ? so if the artifact carrier side got pushed and loose ppl they cant hold the artifact that Long and easy can bring it back to a save place . and if carrier dies it should respawn in the mid . just an idea
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Re: [Scenario Mechanics] Mourkain Temple Revamp
Move order gun a bit closer to center and we are good to go?
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: [Scenario Mechanics] Mourkain Temple Revamp
Or make ball reset as soon as you go down the temple steps? That'd be pretty nice since order is 75% rdps on avg, they can pick you off for miles as you try and run to them nearing their spawn.
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Re: [Scenario Mechanics] Mourkain Temple Revamp
Problem 2
All "hold X" scenarios have this problem. There's nothing that can be done. It's even worse when you don't have a single healer.
Just have to wait it out for another 1.5 weeks.
All "hold X" scenarios have this problem. There's nothing that can be done. It's even worse when you don't have a single healer.
Just have to wait it out for another 1.5 weeks.
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