I'm exactly with 918 Toug and 4600 Armor without buff.
Can anyone tell me if there is any different way these status work in the tank?
I have an IB that is suffering a lot when it comes to WE, Mara and Choppas.
The biggest problem is seeing in the low damage log, such as 112, 98, 65 but the HP goes down without too much reaction time.
Critical hits is very rare!
Tank game since I know WarHammer, in Live my IB was practically immortal, I endured several Party's complete for a considerable time, but in RoR it only 2 players for the complication to begin.
My defensive stats are basically on:
Block: 25%
Parry: 48% (with buff)
Even so I give a lot more block than parry and I felt that there is a greater difficulty in raising block in RoR than it was in Live.
Sorc, Magus is easy, absorb, disrupt, easy defense.
The impression I have is that either the mitigation does not work properly or the armature is broken.
Defensive Tanks, not work correct?
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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- Game Artist
- Posts: 1781
Re: [FEEDBACK] Defensive Tanks, not work correct?
Hm dont understand The question
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Re: [FEEDBACK] Defensive Tanks, not work correct?
Is there any problem with tanks in RoR?Daknallbomb wrote:Hm dont understand The question
He seems to be weak.
Or the MDPS are OP?
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- Game Artist
- Posts: 1781
Re: [FEEDBACK] Defensive Tanks, not work correct?
Ah Finaly Hmm i think no! To all 3 questions
A good def tank im a grp will never die until the rest is down or flee and let the Tank alone.
A good def tank im a grp will never die until the rest is down or flee and let the Tank alone.
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Re: [FEEDBACK] Defensive Tanks, not work correct?
I guess I understand if a tank melt to a good WE with Witchbrew spec or a good Mara with piercing bite and cutting claw, but to a Choppa? Odd
Are you sure you're not letting too much mdps hit your back?
Are you sure you're not letting too much mdps hit your back?
Re: [FEEDBACK] Defensive Tanks, not work correct?
Yeah i was always wondering the same.I love playing tanks in live and ror and here in ror tanks seems so weak in terms of survivability.Maybe is that we cant go high block or the absence of trivial blows, who knows?
Re: [FEEDBACK] Defensive Tanks, not work correct?
I think is the same situation when on live you were specced without TB
- TenTonHammer
- Posts: 3807
Re: [FEEDBACK] Defensive Tanks, not work correct?
Well i dont know about tanks them selves are weak but one thing seems clear to me
Overall Melee based based classes seem weak due to the current power of ranged classes which are extremely prevalent on both sides
And if not weak, an extreme pain to play the very least
Overall Melee based based classes seem weak due to the current power of ranged classes which are extremely prevalent on both sides
And if not weak, an extreme pain to play the very least
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Re: [FEEDBACK] Defensive Tanks, not work correct?
Another learn to play issue : /
Guildmaster of Phalanx
K8P - Karak Norn
K8P - Karak Norn
Re: [FEEDBACK] Defensive Tanks, not work correct?
So I primarily play a very mobile rdps. I don't have much experience with mdps or even less mobile rdps. That said, yes - rdps is much more linear (or if you want, less thinking). As an mdps it's much more difficult to solo roam. It also takes more brain power to pick your battles.. even if you're guarded and healed. With that trade you get a lot more damage output in a short amount of time (with the exception of BW/sorc who have to sacrifice their own hp to deal damage).
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