Healing RR gains
Posted: Fri Jul 21, 2017 2:50 pm
Having a few long conversations with old healers from live on the subject many say the changes to it outright have zero positive and only negative effects on the amount and quality of heals experienced on the server.
Some points
>Less healers pugging scs due to playing that role
being extremely stressful when you dps/tanks are bad and you can't communicate with them. At least before you got decent rr based on your healing output that made it worth it.
>People do not out of party heal in RvR even a fraction as much as they did before. I guess this can be chalked up to human nature, but without any reward for healing those poor schmucks out of your party many don't bother at all, unless it would be so dickish they hot someone up to avoid rage tells.
>Less people playing healer overall, and those that do usually only play when they have a good group to play with. Pug warbands here particularly suffer from lack of heals etc... With old rr gains you could essentially solo on a healer in the lakes looking for people to heal instead of kill making the class a lot less group dependent.
What I'm suggesting anyways is to revert the rr gain changes for 1 patch cycle just to see and open a feedback thread during the revert and after. To see if what I and other people are claiming about the healer environment is true or not. I don't play healer, and I likely never will. I just want to see if the pug experience can be improved.
Some points
>Less healers pugging scs due to playing that role
being extremely stressful when you dps/tanks are bad and you can't communicate with them. At least before you got decent rr based on your healing output that made it worth it.
>People do not out of party heal in RvR even a fraction as much as they did before. I guess this can be chalked up to human nature, but without any reward for healing those poor schmucks out of your party many don't bother at all, unless it would be so dickish they hot someone up to avoid rage tells.
>Less people playing healer overall, and those that do usually only play when they have a good group to play with. Pug warbands here particularly suffer from lack of heals etc... With old rr gains you could essentially solo on a healer in the lakes looking for people to heal instead of kill making the class a lot less group dependent.
What I'm suggesting anyways is to revert the rr gain changes for 1 patch cycle just to see and open a feedback thread during the revert and after. To see if what I and other people are claiming about the healer environment is true or not. I don't play healer, and I likely never will. I just want to see if the pug experience can be improved.