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Scenario Balancing/Healer 'locks'

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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OddSean
Posts: 95

Scenario Balancing/Healer 'locks'

Post#1 » Tue Nov 14, 2017 7:32 pm

Hey. So after playing scenarios on both sides I feel that we need some kind of balancing system for healers in RvR. On both sides people scream about the opposite faction only rolling tanks and healers, and it is a rather true fact. I'm not sure if it's a flaw in the system or just a basic case of classes being popular, but I think it would be good to have a 'cap' of sorts to the amount of healers allowed in a scenario. As proof that this is happening, I have taken some screenshots.

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Sorry about the zone name in the picture. Anyway, as you can see, Order has 5 healers. 3 warrior priests, a runepriest and an archmage. Now, on destro...

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Uhh... Yeah. 2 versus 5 is not very fair. So, I suggest, as said before, a cap on the amount of healers allowed in a scenario. Perhaps around 2 in scenarios like Nordenwatch and Gates of Ekrund, 3 in scenarios like Mourkain Temple, and around 5-6 for maps like Battle of Praag. Of course, these can be adjusted. This way, scenarios can be much more fair to both sides and create an equal, fair game. Just a suggestion.

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Tankbeardz
Posts: 627

Re: Scenario Balancing

Post#2 » Tue Nov 14, 2017 7:42 pm

So what do you do when you get DD healers instead of real ones because you put a cap on the # of healers?

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zabis
Posts: 1215

Re: Scenario Balancing/Healer 'locks'

Post#3 » Tue Nov 14, 2017 7:57 pm

2 healers in a scenario would never work. It should be 4 minimum, that way each 6man can have 2.
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wargrimnir
Head Game Master
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Re: Scenario Balancing/Healer 'locks'

Post#4 » Tue Nov 14, 2017 8:41 pm

If you want a balanced group, make one.
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