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Bigger Warbands

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Solutar
Posts: 103

Bigger Warbands

Post#1 » Sat Dec 23, 2017 8:50 am

Hello everyone,

the Titel says it already, is it possible to make the WBs ingame bigger then 24 players? Im leading often Pug WBs, and its kinda sad that we are loosing zones cause no other leader is found. So i would love the idea that i could just invite, lets say, 42 ppl to the WB.

Hope my suggestion is worth a thought, thanks ver much for reading, have fun playing ppl.

O/
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Hargrim
Developer
Posts: 2465

Re: Bigger Warbands

Post#2 » Sat Dec 23, 2017 8:54 am

I think it's not possible.
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xtc1999
Banned
Posts: 95

Re: Bigger Warbands

Post#3 » Sat Dec 23, 2017 10:38 am

Just don't
EAT YOUR KFC LADS!
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ragafury
Posts: 684

Re: Bigger Warbands

Post#4 » Sat Dec 23, 2017 10:49 am

xtc1999 wrote:Just don't
+1
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Haojin
Posts: 1062

Re: Bigger Warbands

Post#5 » Sat Dec 23, 2017 10:51 am

i'd vote for hard cap for 12.
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Nameless
Posts: 1148

Re: Bigger Warbands

Post#6 » Sat Dec 23, 2017 11:30 am

On live there where times when at city sieges both fractions where allowed 48 ppl per side. That wasnt fun and got reversed, not to mention squared taking your half screen, thanks but no
Mostly harmless

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Aurandilaz
Posts: 1896

Re: Bigger Warbands

Post#7 » Sat Dec 23, 2017 11:46 am

Nameless wrote:On live there where times when at city sieges both fractions where allowed 48 ppl per side. That wasnt fun and got reversed, not to mention squared taking your half screen, thanks but no
They had 60 ppl at one point, nothing like 10 rows with 6 players per row filling your Squared screen and half of UI :D
Then I think it was dropped to 36, because normal UI only allowed something like switching between parties 1 to 6, and Enemy also would not go over 6 parties.
Not sure why needing bigger warbands, 24 is usually enough. And if you need 2nd WB, have a guildie or friend or some trustworthy person run by your side and organize that one while coordinating with you.

mynie
Posts: 25

Re: Bigger Warbands

Post#8 » Sat Dec 23, 2017 11:49 am

Haojin wrote:i'd vote for hard cap for 12.
Agreed, that would be a nice move.

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ragafury
Posts: 684

Re: Bigger Warbands

Post#9 » Sat Dec 23, 2017 11:50 am

rezz game would just be neverending with constant nerves to morales, aoe,..
giving a shared unit management system for 48 ppl... so they have 16 healers... some running instant rezz... urgh.
I'm already sick from the thought of it.
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xtc1999
Banned
Posts: 95

Re: Bigger Warbands

Post#10 » Sat Dec 23, 2017 12:01 pm

Main argument against 24+ size groups is how zergy it would get. And also game performance would tank.
EAT YOUR KFC LADS!
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