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Dummies for testing

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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Hargrim
Developer
Posts: 2465

Re: Dummies for testing

Post#31 » Wed Mar 14, 2018 8:33 am

Curiouser and curiouser
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Theseus
Posts: 526

Re: Dummies for testing

Post#32 » Wed Mar 14, 2018 9:14 am

Hargrim wrote:The 'test mobs' were removed because you could grind from 1 to 40 in your capital which amounted to no effort approach, which in turn is not supported here.
Wouldnt it be possible to make it so, that the test mobs give no xp?
Andyrion Ulthenair
Arphyrion Soulblade

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szejoza
Posts: 748

Re: Dummies for testing

Post#33 » Wed Mar 14, 2018 9:27 am

Or make them completely unkillable/give them 1kkkk of HP so nobody would even bother grinding anything on them :D
Spoiler:
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Hargrim
Developer
Posts: 2465

Re: Dummies for testing

Post#34 » Wed Mar 14, 2018 9:44 am

Theseus wrote:
Hargrim wrote:The 'test mobs' were removed because you could grind from 1 to 40 in your capital which amounted to no effort approach, which in turn is not supported here.
Wouldnt it be possible to make it so, that the test mobs give no xp?
And what's the difference between this and training dummies?
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Tesq
Posts: 5704

Re: Dummies for testing

Post#35 » Wed Mar 14, 2018 9:48 am

Just no xp, no loot, unkillable object with diff armor values and stats.
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Fallenkezef
Posts: 1483

Re: Dummies for testing

Post#36 » Wed Mar 14, 2018 9:55 am

I think the staff are looking to avoid the list of "x class is better than y class, buff my class" posts that will come from such.
Alea iacta est

sunnyray
Posts: 27

Re: Dummies for testing

Post#37 » Wed Mar 14, 2018 9:59 am

It is just someone for some peculiar reason is against players getting better through empirical understanding of their builds. I guess the problem is that with a reference dummy you can get all the math out, even a small "ninja" tweak of a class can be objectively detected.

And it seems it is not Hargrim who is against it...
Last edited by sunnyray on Wed Mar 14, 2018 10:02 am, edited 1 time in total.

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Toldavf
Posts: 1586

Re: Dummies for testing

Post#38 » Wed Mar 14, 2018 10:01 am

Fallenkezef wrote:I think the staff are looking to avoid the list of "x class is better than y class, buff my class" posts that will come from such.
Probably going to get those anyway, people don't need a practice dummy to provide such threads.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Fallenkezef
Posts: 1483

Re: Dummies for testing

Post#39 » Wed Mar 14, 2018 10:02 am

Toldavf wrote:
Fallenkezef wrote:I think the staff are looking to avoid the list of "x class is better than y class, buff my class" posts that will come from such.
Probably going to get those anyway, people don't need a practice dummy to provide such threads.
Sadly true, thats why I picked my class for looks and not stats. They could nef Chosen into the ground and it'll still look badass
Alea iacta est

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Theseus
Posts: 526

Re: Dummies for testing

Post#40 » Wed Mar 14, 2018 10:07 am

Hargrim wrote:
Theseus wrote:
Hargrim wrote:The 'test mobs' were removed because you could grind from 1 to 40 in your capital which amounted to no effort approach, which in turn is not supported here.
Wouldnt it be possible to make it so, that the test mobs give no xp?
And what's the difference between this and training dummies?
It sounded, like the proposal was vetoed, because it could be exploited because of xp. Therefore my question. It seems I missunderstood.
Andyrion Ulthenair
Arphyrion Soulblade

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