Mystry wrote: ↑Fri Apr 20, 2018 8:00 pm
Darosh wrote: ↑Fri Apr 20, 2018 5:18 pm
Martok wrote: ↑Fri Apr 20, 2018 3:37 pm
This sounds like the perpetual North American complaint,
where the SC pool from which players Que tends to be so small the participants become repetitive. Additionally this renders the PUG SC more vulnerable to six-man pre-made groups duo-queing their way in. It is just the nature of the beast.
THIS is what baffles me the most. The player pool is so tiny that you are bound to get to know each other yet people don't group.
It's a sad act that continues indefinetly.
Abbd: Even if just 24 players were online, you'd see at most one duo per realm ~ 6mans tend to login together... /5 is either a desert or a trainwreck.
I play during both EU prime time and NA prime time (depending on the day) and I can tell you that the vast majority of NA Order players I repeatedly run into in SCs are just bad players. Mean of me to say it, perhaps, but it's true. They're just not good at the game; they don't assist train, they don't pre-HoT, they don't cleanse, they don't use their morales outside of DPS using sever nerve, they don't usually go for objectives, and they especially do not target the right people.
Additionally, Order almost NEVER has a good group composition for scenarios. Destro nearly always has at least 3 healers, at least 3 actually defensively specced tanks, and uses the strong DPS classes such as Sorcerer or Magus. Order typically has 2 or 3 2hander tanks who don't guard, maybe a single lowbie healer if we're lucky, usually no healers at all, and a ton of Shadow Warriors who, let's be honest here, are not as good as BW/Sorc at range and require guards and heals that we usually don't have to function in melee as Assault.
All that on top of the fact that the playerbase during NA time is small enough to consistently run into the same players on both sides leads to a perpetual stomping of Order over, and over, and over again.
Is there a solution? I honestly don't know. There is a clear gap in gear, skill, and wealth between Order and Destro NA (I rarely see Order scenario players have potion buffs, while I rarely see Destro players without them). For a long time I believed that the most expedient solution was to allow each team only two healers per side, and not even start unless those two spots are filled, as Order's lack of healers is by far the biggest contributor, but doing so with NA's limited playerbase would probably result in zero scenarios at all. Not that it matters, when Order gets stomped so hard that they can't score a single kill because the Destro team has 3 invincible zealots, Order gets zero XP/Renown/Medallions for the entire SC.
Anecdotal evidence? Sure. But this has been my experience on Order during NA times. It's absolute hell. For every won scenario there are a dozen lost ones, and not just 'oh we just didn't get the objective in time' lost, but 500-0, we never had even the slightest hint of a chance lost. And this is in the PUG scenario as well as in the regular ones.
Lastly, something needs to be done to stop players from duo-queing to get their goddamn premades into the PUG scenario. I don't care what, but it's incredibly obvious and really shitty. These players just want to farm renown off of PUGs rather than face other premades, and it's a scumbag tactic to subvert mechanics that are supposed to prevent it.
/rant
Finnaly someone with the valour to say it. As someone wich play both sides, either solo , duo and random prem when i feel like it. the truth is on scs for most part Destru end winnings because many of the reasons the poster wrote.
Skill wise average destru player is or try harder than order , detaunt, overxtender tanks wich dont think they moved behind a wall and los their healers and then spend 5 mins insulting healers or claiming xxx premade on pug sc when for most part destru has better group composition .
Order has a big serious problem on scs because unless stars aling on a morlieb perfect eclipse u can see rarely a balanced group composition.
While for most part destru usualy field very big ammounts of tanks and mdps and order field a shitload of rdps wich on most cases doesnt even bother to even assist or have no better idea than come as aoe rvr speced into scs( is hillarious watch RR 70s+ bws jump on midle of sc destru mele train without guard and cast anhilate and get rolf stomped on less 2 secs) or ( trying to offer CC when i do play any of my tanks on order is a oddisey when seems the hordes of engis first move is to drop mines every where).
sure sometimes sc rings and destru has just 1 or 2 healers and few 2hander tanks with mdps and alot of mdps and get wrecked by order rdps mostly sc groups but it happens 1/10 times .
so many rdps make aswell tank life and mdps super harsh because as tank u are unable to make a push to backline with few mdps because ur rdps just stay behind , and ur mdps are cut down super easy because u cannot get enough bodys on front to cause enough havok to buy time ur mdps to do their job .
is also abit harsh the order criticism on duos , alot of destru que on duos and not so many do on order , but alot of times these duos are the ones doing the hard job for most part of the scs .