peterthepan3 wrote: ↑Fri Jun 08, 2018 2:46 pm
ravenlocke wrote: ↑Fri Jun 08, 2018 1:44 pm
Hi Peter:
Based on your response it seems that the balance moderator's official standpoint on why there is limited 6v6 in this game is because people are playing the game/classes the way they want to?
It's a contributory factor, i.e. people don't like feeling 'forced' to change their spec (or class) to better complement a group/maximise chances of winning. It is nowhere near the sole reason for limited 6v6 (these reasons having already been discussed in this thread); it contributes
along with the other reasons.
A competent 2h IB/WP duo killing badly organised pugs is a world of difference from 6v6, and so I don't understand the comparison. You can make any class viable in pug/solo environments, but the same is not true in 24v24, 12v12 or 6v6 imo (hence my original point).
Peter:
As someone who has enjoys this game greatly and has spent a large amount of time playing it is very discouraging to hear that the balance moderator's official standpoint is that small scale pvp in this game is not happening because players are not playing classes in a specific way.
It is also disappointing to hear that the official standpoint is that some classes or specs are not viable in 24v24, 12v12, or 6v6. That is very discouraging for new or returning players to read if they are thinking of joining or returning and are reading the forums.
Looking at other successful player vs player games (or game modes depending on the mmo), a large part of those communities join in organized pvp venues with whatever spec/class they enjoy the most even if it is not optimal.
I think it is non-constructive to the original purpose of the thread and damaging to the community that the official position is that small scale rvr is not happening because people are playing the way they want to and that some classes are not viable for that game mode.
Based on a majority of the feedback it seems that players feel the situation would be improved with increased population numbers. Running exp or rr events to get people into t4 or other unique item appearance / fun pocket items would do wonders I think. I look forward to hearing and discussing these suggestions and others.
-Kright 66 DOK