Give every player a server instance populated by bots... prompt them to spot a difference.peterthepan3 wrote: ↑Thu Jun 21, 2018 4:16 pm That being said: how does one incentivize in this case?
What would it take: Queue for 6v6
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Re: What would it take: Queue for 6v6
Ads
Re: What would it take: Queue for 6v6
I agree this would be a good idea, but in addition no champ guards could be allowed either. Unless they are guards which kill any and everyone who runs too close regardless of where on the map they are located. Then we truly would have a level playing field in regard to map terrain.
The counter-argument of course would be if neutral champ guards are present then some players will, if their side begins to lose, just suicide out then yeah, some would. But victory would still be awarded and perhaps those who did take the weasel way out could be granted chicken status for fifteen minutes.
This is never going to happen. Nothing like this is ever going to happen.
I personally disagree with a rating system, this game generates enough e-peen as it is. I do agree with the suggestion made by another player concerning the double-medallion award.
While in a six-man pre-made I once played a number of scenarios against a Destruction pre-made consisting of one tank, three DOK's, and two Shammies. I could be wrong but I don't know of any effective means to ever address that issue.
You are kidding, right? SM spirit debuff has already been nerfed, even given how most all Magus and Sorc defuffs and attacks stack without limit.
I respectfully disagree. Others have already effectively articulated the issue.
Blame It On My ADD Baby...
Re: What would it take: Queue for 6v6
no point to 6v6 asw op
- NoRKaLKiLLa
- Posts: 1020
- Contact:
Re: What would it take: Queue for 6v6
Anyone can come on the ror forums and tangentially offer unsolicited complaints irrespective of the topic at hand, contributing nothing to create change or forward progress.
To all of you who have offered sound replies specific to the question posed in the original post- thank you.
To all of you who have offered sound replies specific to the question posed in the original post- thank you.
Who is online
Users browsing this forum: No registered users and 47 guests