I don't believe that this can be balanced through aoe dmg increase/reduction/bringing back old resolute defence etc. Because in any case side with more premades will win. You wont be able to do anything with your group if you are facing 2-3 organised warbands on top of each other. You can farm semi afk/full pug groups/warbands with inferior numbers even now.roadkillrobin wrote: ↑Fri Jun 08, 2018 10:47 am Actually, the better you make AoE damage the less of a zerg there will be to share the the purples numbers /drops as it's gonna be more rewarding to not zerg.
The weaker the AoE the more incentive to zerg there gonna be. The zerg exist coz of the AoE hitcaps and weak AoE damage.
The RVR being based on m2 atm is coz output of AoE ability damage is crapp so you need to zerg up to both absorb the AoE hitcap and have enough power aswell.
If you think weakening AoE is gonna resault in better RVR, then you don't realize the larger effect of it. It's gonna resault in biggers blobs.
With strong AoE smaller groups can hold grounds at chokepoints and able to flank out opposition fast with suprice attacks. With weak AoE the biggest number wins EACH time.
The main problem with zerging right now - meaningless objectives and campaign. No one can take keeps with even numbers, no one can defend keeps with 40+ aao, campaign it self have no long term goals. Draw mechanic is disabled. So every zone with more or less even numbers shrinking to road between war camps. And if it is t2 zone..well
This game need more small scale and small scale need some objectives to fight for.
Imho.