Also I think another huge problem is people going to keep and waiting.
What happened to getting BOs and them repairing the door/lord?
If BOs healed door/lord that was good. It prevents everyone from sitting in the keep.
And then being too outnumbered to do anything about it.
Drys wrote: ↑Fri Jul 19, 2019 12:59 pm
What about making the BOs more like the Battle for Praag or Gromril Crossing scenarios? BOs open sequentially from one keep to the other. As you get closer to the enemy keep, the BO could give a buff to the defenders (maybe 100ft or 150ft range only). You could even allow back-capping of BOs to reset if there is concern about getting the entire zone fighting in one location (i.e., need to have defenders at already-capped BOs). Plus you could keep the supply requirement to rank up keep, so folks will need to run supply instead of fighting on the front lines.
Yes this is near exactly what im saying!
People dont like this idea, because they think of aao and it scares them and makes them quit and go sit in keep apparently.
So the devs have to make ways that spread everyone. And then no one does anything anyway..
oaliaen wrote: ↑Fri Jul 19, 2019 2:15 pm
Imagine 100 vs 100 fighting for one BO...would be amazing. ¬¬'
Is this sarcasm or??
I dont understand why everyone calls it zerging. I dont understand why no one wants to fight.
This is a pvp game and the majority of players seem fine with not fighting.
Ya I think 100 vs 100 fighting over one place would be great. It happens sometimes, normally just at keeps.
You dont see skirmishes on a bo, you dont fight for resources.
Ya people sit around and wait for keep defense because its where they know the fight will be.
Its like no one wants to fight. Everyone sees it as this issue. I dont care if there is 120aao. Great, bring it on. More rewards for me.
Tesq wrote: ↑Fri Jul 19, 2019 6:38 pm
frankly speaking to op, this proposal is pure madness, you want that every single player in zone focus over 1 flag at time
Its based on population. More population more bos/zones.
OR have 2 BOs open at once no matter population size. Here is another player that doesnt want to pvp.
And now the game is based around not pvp.