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Tomb Kings

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Nimrod12
Posts: 33

Re: Tomb Kings

Post#11 » Mon Jul 23, 2018 3:03 pm

Natherul wrote: Mon Jul 23, 2018 2:57 pm
Nimrod12 wrote: Mon Jul 23, 2018 2:45 pm
Natherul wrote: Mon Jul 23, 2018 8:18 am LotD will be released when its ready and enemy tomb kings will be with it. Just to make sure there is no misunderstanding. Playable Tomb kings is not a thing on the board.
:o :shock: :o

I was sure you'd tell me you would not add them ...

Do you have a status report about how much progress this development has made?
Its not started specifically on LotD yet since its later in the things to come than what we are currently working on.
What is the order of all the things you work?

What place do you put the development of LotD after the rest of things?

And is there a way in which I can help the development of things?

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Natherul
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Re: Tomb Kings

Post#12 » Mon Jul 23, 2018 3:42 pm

Nimrod12 wrote: Mon Jul 23, 2018 3:03 pm
Natherul wrote: Mon Jul 23, 2018 2:57 pm
Nimrod12 wrote: Mon Jul 23, 2018 2:45 pm

:o :shock: :o

I was sure you'd tell me you would not add them ...

Do you have a status report about how much progress this development has made?
Its not started specifically on LotD yet since its later in the things to come than what we are currently working on.
What is the order of all the things you work?

What place do you put the development of LotD after the rest of things?

And is there a way in which I can help the development of things?
You can help by reporting bugs or by applying to join one of the departments (GM, Database or Source) and help more directly (different required knowledge for each department).

As for the other questions, thats not something we have disclosed as of yet so its not something I will add to here (that information will come once it approaches its release).

Nimrod12
Posts: 33

Re: Tomb Kings

Post#13 » Mon Jul 23, 2018 7:18 pm

Natherul wrote: Mon Jul 23, 2018 3:42 pm
Nimrod12 wrote: Mon Jul 23, 2018 3:03 pm
Natherul wrote: Mon Jul 23, 2018 2:57 pm

Its not started specifically on LotD yet since its later in the things to come than what we are currently working on.
What is the order of all the things you work?

What place do you put the development of LotD after the rest of things?

And is there a way in which I can help the development of things?
You can help by reporting bugs or by applying to join one of the departments (GM, Database or Source) and help more directly (different required knowledge for each department).


What knowledge should know to be GM, Database and Source?

Dabbart
Posts: 2248

Re: Tomb Kings

Post#14 » Mon Jul 23, 2018 7:37 pm

viewforum.php?f=45

All the relevant info is there. As with most things, use of the Search Function is helpful...
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Natherul
Former Staff
Posts: 3154
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Re: Tomb Kings

Post#15 » Mon Jul 23, 2018 7:40 pm

Nimrod12 wrote: Mon Jul 23, 2018 7:18 pm
Natherul wrote: Mon Jul 23, 2018 3:42 pm
Nimrod12 wrote: Mon Jul 23, 2018 3:03 pm

What is the order of all the things you work?

What place do you put the development of LotD after the rest of things?

And is there a way in which I can help the development of things?
You can help by reporting bugs or by applying to join one of the departments (GM, Database or Source) and help more directly (different required knowledge for each department).


What knowledge should know to be GM, Database and Source?
GM and Database is mostly being the right kind of person but SQL knowledge is a plus for database (we have an internal tool for managing the database). Source on the other hand requires knowledge in C# and C++ to a lesser extent. The recruitment subsection of the forums should describe this in a little more detail.

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qwerty113
Posts: 272

Re: Tomb Kings

Post#16 » Mon Jul 23, 2018 8:53 pm

guys how work with new rvr and pve sets, what about new good dungeon for six man's grp ?
Feroze - wh | Faiz - bw
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wargrimnir
Head Game Master
Posts: 8284
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Re: Tomb Kings

Post#17 » Mon Jul 23, 2018 9:20 pm

qwerty113 wrote: Mon Jul 23, 2018 8:53 pm guys how work with new rvr and pve sets, what about new good dungeon for six man's grp ?
i make things good
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peterthepan3
Posts: 6509

Re: Tomb Kings

Post#18 » Mon Jul 23, 2018 9:47 pm

qwerty113 wrote: Mon Jul 23, 2018 8:53 pm guys how work with new rvr and pve sets, what about new good dungeon for six man's grp ?
6man Dungeons are currently next in line to be tested on the PvE front (Bilerot Burrow, etc).
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charlysixb
Posts: 357

Re: Tomb Kings

Post#19 » Mon Jul 23, 2018 9:50 pm

Wasnt a winner of some screenshots contest got a tour in lotd some time ago? i think was Volgo
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qwerty113
Posts: 272

Re: Tomb Kings

Post#20 » Tue Jul 24, 2018 7:47 am

peterthepan3 wrote: Mon Jul 23, 2018 9:47 pm
qwerty113 wrote: Mon Jul 23, 2018 8:53 pm guys how work with new rvr and pve sets, what about new good dungeon for six man's grp ?
6man Dungeons are currently next in line to be tested on the PvE front (Bilerot Burrow, etc).
cant waiiiit :)
Feroze - wh | Faiz - bw
Roam video's thread

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